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Recreation managers

Official title Entertainment and Recreation Managers, Except Gambling (SOC 11-9072)

In brief

In May 2025, BLS counted 37,980 US recreation managers, with median pay of $79,520 a year. The earliest figure here is an estimate of 5,000 from 1930, not measured the same way as today's count. The last full technology era for recreation managers: Mobile apps, real-time occupancy sensors, and social-media program marketing, 2012 to 2022.

Official statistic: latest count and pay.Researched context: earliest figure.

What the sources say

Official outlook

BLS projects employment to grow 6% from 2025 to 2035.

BLS Employment Projections 2025-35

Official statistic

AI exposure studies

  • 38.2% of this job's tasks are exposed to large language models. Not a forecast of job losses. Eloundou and others, 2023 Official statistic

Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35.

Last updated .

Cite this page
APA

Future History. (2026, November 1). Recreation managers: jobs and pay since 1930 [Data set; data as of BLS OEWS May 2025; BLS Employment Projections 2025-35]. https://futurehistory.earth/timeline/11-9072

Chicago

Future History. "Recreation managers: jobs and pay since 1930." Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. Last modified November 1, 2026. https://futurehistory.earth/timeline/11-9072.

BibTeX

@misc{futurehistory_11_9072, author = {{Future History}}, title = {Recreation managers: jobs and pay since 1930}, year = {2026}, month = nov, howpublished = {\url{https://futurehistory.earth/timeline/11-9072}}, note = {Last updated 2026-11-01. Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35}, }

The access date is today's date on your device.

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1925195019752000now
2026
Known then as Playground Director / Recreation Superintendent (early municipal parks era)
Known then as Recreation Director / Park Superintendent (New Deal public works era)
Known then as Recreation Manager / Leisure Services Director (NRPA professional era)
Known then as Entertainment and Recreation Manager (pre-2018 SOC, code 11-9198 combined category)
Known then as Entertainment and Recreation Managers, Except Gambling (BLS SOC 11-9072)
Known today as Entertainment and Recreation Managers, Except Gambling (BLS SOC 11-9072)
Projected to still be called Entertainment and Recreation Managers, Except Gambling (BLS SOC 11-9072)
Data from the May 2025 survey
US Employment
38K
Est.

Stated in source: BLS OEWS

Official statistic
Report an error
Median Annual Wage
$79,520
Est.

≈ $77,481 in 2024 prices (derived by us, CPI-adjusted)

Official statistic
Report an error
Beat · 1906

April 12, 1906: the Playground Association of America is founded in Washington, D.C. by eighteen civic reformers, establishing the first national organization dedicated to professionalizing municipal recreation management. Luther H. Gulick is elected president; the founding signals that organized recreation is a public-health and civic matter requiring trained, paid professionals rather than volunteers.

Beat · 1955

July 17, 1955: Disneyland opens in Anaheim, California, drawing one million visitors in its first ten weeks and establishing the commercial theme-park branch of entertainment management as a large-scale professional operation. Walt Disney's model -- themed environments, trained "cast members," immaculate operations, and dedicated management training -- set the template for the commercial entertainment manager that the municipal recreation tradition had not addressed. By 1960, five million visitors per year required a professional operations hierarchy that had no municipal-park precedent.

Beat · 1965

August 14, 1965: the National Recreation Association and four allied organizations merge to form the National Recreation and Park Association (NRPA), a unified professional body representing the full spectrum of parks, recreation, and leisure-services management. NRPA goes on to launch the Certified Park and Recreation Professional (CPRP) exam, establishing a national standard for the field and signaling that recreation management is a credentialed profession, not a vocational sideline.

Beat · 1999

Disney FastPass launches at Disneyland and Walt Disney World in 1999, becoming one of the earliest large-scale uses of digital queue management in entertainment. The system requires entertainment managers to think about guest-flow optimization using data -- a forerunner of the dynamic pricing and capacity-management tools that would become standard across the theme-park and fitness-center sectors within a decade.

Beat · 2018

The 2018 revision of the BLS Standard Occupational Classification system creates SOC 11-9072 as a standalone code for "Entertainment and Recreation Managers, Except Gambling," separating the occupation from the previous catch-all 11-9198 bundle. For the first time, BLS OEWS data can track the occupation's employment and wages in isolation, providing a clean series from 2021 onward (the first full OEWS cycle under the 2018 SOC).

Beat · 2020

COVID-19 shuts down most entertainment and recreational facilities in the United States during spring 2020. Employment for the occupation falls to approximately 17,800 in May 2021 -- more than 50 percent below the pre-pandemic estimate. Indoor recreation (theaters, gyms, indoor pools, amusement parks) suffers far more severely than outdoor formats. The collapse drives a rapid pivot to virtual programming, tests the profession's adaptability, and accelerates digital-skills expectations for recreation managers who survive the downturn.

Beat · 2024

Pickleball reaches nearly 20 million players in the United States -- up from roughly 4.8 million in 2021 -- becoming the fastest-growing sport in America and a specific driver of recreation manager demand. Municipalities and private clubs across the country are converting tennis courts, investing in dedicated pickleball facilities, and hiring managers to run leagues and programming.

How to read this number

OEWS is a point-in-time survey snapshot, not a continuous time series; BLS advises against using it for year-over-year trend comparison.

Each dot is a cited figure over time; the dotted line only links them (values between aren't measured). Hollow dots are estimates.

Official statistic: Copied by a script from a statistics agency table or a published study's table, not retyped by hand. BLS figures, ONS ASHE figures (UK pay and jobs) and the forecast and exposure tables are also re-checked against that table on every data run. Researched context: Researched from the cited source rather than copied from it by a script, so it is not machine-checked yet. Spot a mistake? Each figure has a “Report an error” link.

Cited forecasts · present → 2035

Will AI replace recreation managers? What the research says

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, we show the disagreement rather than an average.

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, the spread is the honest signal.

What published forecasts say
Forecast change in the number of people doing this work, as published by each named source. Bars share one scale on every role, centred on zero and reaching the end at ±30%. Grey marks a small change, 3% or less either way.
  • BLS Employment Projections 2025-35
    Target year 2035
    +6%
    BLS National Employment Matrix, 2025-35 cycle, line for SOC 11-9072 (Entertainment and recreation managers, except gambling): 43.9 thousand jobs in 2025, projected 46.5 thousand in 2035, a change of +2.7 thousand (+6.0%). Matrix employment counts all jobs in the occupation, including self-employed workers (8.4% of this occupation in 2025). The average for all occupations in this cycle is +3.5%.
    Official statisticReport an error
How exposed is this work to AI (research measures)
Scores as published by each study. Each row says what it measures. These measure what AI could technically do, not forecasts of jobs lost.
  • Eloundou et al. (2023), "GPTs are GPTs"
    2023 study · Share of tasks exposed to LLMs (β, human-rated)
    38.2%
    of tasks
    What this measures

    Published occupation-level exposure from the paper's occ_level.csv for O*NET-SOC 11-9072.00 Entertainment and Recreation Managers, Except Gambling. Shown: human-rated β = 0.382, the share of the occupation's tasks an LLM could do in at least half the time at equal quality, counting tasks that need LLM-powered software at half weight (β = E1 + 0.5 × E2). Other published measures for this occupation: human-rated α (LLM alone) 0.235 and γ (all LLM-assisted) 0.529; GPT-4-rated β 0.353. This measures how much of the work an LLM could touch, not how many jobs disappear.

    Official statisticReport an error
Today, in this role

What's changing day to day for recreation managers

Three parts of your work where AI is already doing real lifting, and what stays yours.

AI is sitting alongside you here Plan, organize, or lead group activities for customers…

, such as exercise routines, athletic events, or arts and crafts.[2]

Where your edge is

AI is sitting alongside you here Plan programs of events or schedules of activities

Sources[2]

Where your edge is

AI is sitting alongside you here Talk to coworkers using electronic devices…

, such as computers and radios.[2]

Where your edge is

Tools of the era

How has the work of recreation managers changed since 1906?

The tools that defined the work, one line per era. Select an era to see how it reshaped the work.

  • Paper scheduling, ledgers, and whistle -- the pen-and-clipboard era

    The first professional recreation directors managed their departments with the same administrative tools available to any office worker of the era: paper schedules pinned to bulletin boards, handwritten attendance registers, carbon-copy budget ledgers, and the referee's whistle on the playing field. Program planning was done by hand; registration for classes was walk-in or mail-in. The recreation director's expertise lay entirely in knowledge of programs, people, and facilities -- not in technology. Scheduling a summer swim program or a fall softball league meant weeks of paper coordination between facilities staff, equipment suppliers, and volunteer officials.

  • Telephone scheduling + mimeograph + early PA systems

    The postwar expansion of municipal recreation departments and commercial entertainment venues (amusement parks, resort pools, drive-in theaters) introduced the first round of communications technology into the manager's daily work. Telephone networks allowed park system managers to coordinate across multiple facilities without in-person visits. The mimeograph machine enabled printed program schedules to reach hundreds of registered participants each season. Public-address systems on the grounds of larger facilities let a single manager direct crowds during peak periods. Disneyland's opening in 1955 demonstrated what modern entertainment management looked like at scale: a precisely choreographed operation with intercoms, synchronized crew protocols, and a dedicated management team handling everything from ride-cycle scheduling to lost-child reunification.

  • DOS-era PCs + membership management software + reservation systems

    Personal computers arrived in park and recreation offices in the early 1980s, first for bookkeeping and then for scheduling. Early DOS-based membership management programs from vendors such as CLASS (Civic Leisure Activity Software Systems) allowed fitness centers and recreation departments to track memberships, print rosters, and generate participation reports for the first time without re-keying data into ledger columns. By the late 1980s, larger amusement parks were running mainframe-connected point-of-sale terminals at gates and concession stands, generating real-time attendance and revenue data that let managers make same-day staffing adjustments. The recreation director's job began to expand from purely programmatic leadership into data-mediated operations management.

  • Online registration portals + CRM platforms + ticketing systems (Ticketmaster, ActiveNetwork)

    The internet transformed how recreation facilities and entertainment venues managed participant registration and ticket sales. ActiveNetwork (founded 1999) built one of the first web-based platforms specifically for parks and recreation departments, allowing residents to register and pay for programs online around the clock rather than standing in line at a parks office. Theme parks deployed sophisticated queue-management systems (Disney's FastPass debuted in 1999) and dynamic pricing engines that required managers to think in terms of yield optimization rather than simply headcount. Fitness-center chains adopted CRM software drawn from hotel and retail models to track member-usage patterns, flag at-risk members before cancellation, and manage class capacity. The recreation manager's administrative toolkit grew substantially more complex during this period.

  • Mobile apps, real-time occupancy sensors, and social-media program marketing

    Smartphones moved the member-facing layer of recreation management into people's pockets. By 2015, most fitness chains and large recreation departments had launched mobile apps for class booking, facility access, and program updates. Real-time occupancy sensors and badge-swipe analytics gave managers hour-by-hour insight into facility usage that previously required manual counts. Social media became the primary channel for program marketing: a manager's ability to run an Instagram account promoting summer camps or a Facebook event for a 5K race became a required operational competency. Boutique fitness studios (SoulCycle, Orangetheory, CrossFit affiliates) pioneered instructor-as-brand models that required managers to think about talent retention and schedule optimization in new ways. The 2020 pandemic forced a rapid pivot to virtual programming -- Zoom fitness classes, online escape rooms, streamed concerts -- temporarily expanding the digital production demands of the role.

  • AI scheduling, wearable-data integration, and predictive facility management platforms

    As of 2025-26, the leading recreation and fitness management platforms (Mindbody, ClubReady, Amilia) are integrating AI-assisted scheduling that predicts class demand, proposes staffing adjustments, and flags members showing early churn signals. Wearable device data (Apple Watch, Garmin, Fitbit) is beginning to flow into recreation department systems, letting managers understand participant health outcomes and calibrate program difficulty in ways that paper attendance records never allowed. For entertainment venues, AI-assisted queue modeling and dynamic pricing have moved from cutting-edge to standard practice at large parks. The mainstream daily-driver tools remain the specialized recreation management SaaS platforms (Mindbody, RecDesk, Daxko for the YMCA sector), supplemented by general productivity software; the AI layer is real but still ancillary rather than load-bearing in most recreation departments as of mid-2026.

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Entertainment and Recreation Managers, Except Gambling employment and pay by year

On record since1906
Latest US employment37,980 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Latest US median pay$79,520 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Outlook+6% by 2035Source: BLS Employment Projections 2025-35Official statisticReport an error
View all 8 years of cited US data, each linked to its source
Entertainment and Recreation Managers, Except Gambling in the US: employment and pay by year, with sources
YearUS employmentAnnual pay (median unless marked)SourceReport
19305,000n/aEst., National Recreation Association (Social…[1] Researched contextReport
195518,000n/aEst., National Recreation and Park Association[2] Researched contextReport
198032,000$16,500 (average)Est., U.S. Census Bureau (employment)[3] Researched contextEst., National Recreation and Park Association (pay)[5] Researched contextReport
202117,800$62,000BLS OEWS May 2021[4] Official statisticReport
202222,950$67,220BLS OEWS May 2022[4] Official statisticReport
202329,690$73,460BLS OEWS May 2023[4] Official statisticReport
202436,700$77,180BLS OEWS May 2024[4] Official statisticReport
202537,980$79,520BLS OEWS May 2025[4] Official statisticReport
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