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Fine artists and illustrators

Official title Fine Artists, Including Painters, Sculptors, and Illustrators (SOC 27-1013)

Also called Fine artist, Painter, Sculptor, Illustrator, Visual artist

In brief

In May 2025, BLS counted 11,220 US fine artists and illustrators, with median pay of $55,490 a year. Of the BLS counts since 2003, the highest was 12,480, in May 2012. The earliest figure here is an estimate of 6,500 from 1880, not measured the same way as today's count. The last full technology era for fine artists and illustrators: Stock imagery platforms and web-scale image licensing, 2000 to 2022. The collapse of per-image commission rates in the 2000s cut into the commission income fine artists had relied on.

What the sources say

Official outlook

BLS projects employment to decline 2.9% from 2025 to 2035.

BLS Employment Projections 2025-35

AI exposure studies

Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. BLS publishes these counts as yearly survey snapshots and cautions against reading them as a precise trend. In May 2021 BLS changed how it estimates these counts (a model-based method using three years of survey data) and moved fully to the 2018 occupation codes, so part of a change across 2021 can come from the method rather than the work.

Last updated .

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APA

Future History. (2026, October 11). Fine artists and illustrators: jobs and pay since 1880 [Data set; data as of BLS OEWS May 2025; BLS Employment Projections 2025-35]. https://futurehistory.earth/timeline/27-1013

Chicago

Future History. "Fine artists and illustrators: jobs and pay since 1880." Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. Last modified October 11, 2026. https://futurehistory.earth/timeline/27-1013.

BibTeX

@misc{futurehistory_27_1013, author = {{Future History}}, title = {Fine artists and illustrators: jobs and pay since 1880}, year = {2026}, month = oct, howpublished = {\url{https://futurehistory.earth/timeline/27-1013}}, note = {Last updated 2026-10-11. Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35}, }

The access date is today's date on your device.

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180018251850187519001925195019752000now
2026
Known then as Limner / Portrait Painter / Journeyman Artist (colonial and early republic era)
Known then as Artist / Engraver / Painter (Romantic era and rise of the illustrated press)
Known then as Illustrator / Artist / Painter / Sculptor (Golden Age of Illustration)
Known then as Commercial Artist / Fine Artist / Illustrator (advertising and gallery era)
Known then as Fine Artist / Illustrator / Painter / Sculptor (conceptual and digital transition era)
Known then as Fine Artists, Including Painters, Sculptors, and Illustrators (BLS SOC 27-1013)
Known today as Fine Artists, Including Painters, Sculptors, and Illustrators (BLS SOC 27-1013)
Projected to still be called Fine Artists, Including Painters, Sculptors, and Illustrators (BLS SOC 27-1013)
Data from the May 2025 survey
US Employment
11K
Est.

Stated in source: BLS OEWS

Official statistic
Report an error
Median Annual Wage
$55,490
Est.

≈ $54,067 in 2024 prices (derived by us, CPI-adjusted)

Official statistic
Report an error
Beat · 1826

The National Academy of Design is founded in New York City on January 19, 1826, by a group of artists led by Samuel F.B. Morse (later inventor of the telegraph). It is the first artist-run institution in the United States to formally distinguish the "fine artist" as a professional category separate from the artisan or craftsman. The Academy establishes jury exhibitions, diploma credentials, and the category of "Academician" that shapes the professional identity of American fine artists throughout the nineteenth century.

Beat · 1886

Howard Pyle begins teaching illustration at the Drexel Institute of Art, Science and Industry in Philadelphia, establishing the first systematic professional education program for illustrators in the United States. His teaching methods, which emphasized narrative integrity and psychological truth in illustration rather than mere technical technique, produced a generation of American illustrators including N.C. Wyeth, Jessie Willcox Smith, and Frank Schoonover who defined the Golden Age of American Illustration. Pyle's approach codified illustration as a learned profession with a teachable disciplinary framework, rather than a commercial trade skill.

Beat · 1935

President Roosevelt signs the Emergency Relief Appropriation Act, enabling the Works Progress Administration's Federal Art Project (FAP) under national director Holger Cahill. The FAP is the largest single employment program for American artists in US history: it employs approximately 6,000 artists by 1936 and ultimately sustains 10,000 artists and craft workers through 1943. Artists receive a standard relief wage of $23.50 per week and are expected to produce one work within a specified period or contribute specified days to mural or public sculpture projects. The FAP produces over 225,000 works of art, 2,500 murals, and 17,000 sculptures for public buildings. It establishes precedent for the federal government as a patron of the arts and shapes the argument for the National Endowment for the Arts three decades later.

Beat · 1962

Andy Warhol produces his first silkscreen paintings, including the Campbell's Soup Cans series shown at the Ferus Gallery in Los Angeles in July 1962. Warhol's deliberate use of mechanical reproduction techniques within the context of fine art permanently blurs the boundary between "artist" and "commercial artist" and introduces the serial, studio-production model that later influences how generative AI is framed in relation to art practice. The Pop Art movement, of which Warhol is the central figure, creates an art market that rewards conceptual brand-building as much as technical execution, setting the template for the contemporary gallery system.

Beat · 1990

Adobe Photoshop 1.0 is released on February 19, 1990, exclusively for the Apple Macintosh. The software had been developed by Thomas Knoll and John Knoll beginning in 1987. For fine artists and illustrators, Photoshop arrives not as a replacement for their skills but as a new medium with a steep adoption curve: traditional illustrators must either retrain or cede the commercial digital workflow to a new generation of native digital workers. The 1990 Census captures the last full-employment snapshot before this transition reshapes the commercial art market. By the 2000 Census, the decline in fine artists combined with art directors and animators is already visible.

Beat · 2022

Midjourney V1 opens to public beta in July 2022. Stable Diffusion is released as open-source in August 2022. DALL-E 2 becomes widely accessible from OpenAI in the same period. Within months, visual artists across social media platforms report that editorial clients are substituting AI-generated images for commissioned illustrations, and that stock imagery revenues have collapsed. The Artists Rights Alliance, Graphic Artists Guild, and dozens of individual artists file legal actions and public advocacy campaigns. By late 2022, the University of Chicago's SAND Lab releases Glaze as a defensive tool, marking the first time a significant artist-protection technology has been developed specifically in response to AI image synthesis. The occupation enters its most acute technological disruption in the modern era.

Beat · 2024

The DC Circuit Court of Appeals upholds the US Copyright Office's ruling in Thaler v. Perlmutter: works created solely by AI, without meaningful human authorship, do not qualify for copyright protection under current US law. The ruling is immediately significant for the fine art market: it confirms that human-authored work retains a legal moat that AI-generated output cannot claim, and gives galleries, publishers, and collectors a clear basis for requiring human authorship certification. Adobe integrates Content Credentials into its Creative Cloud suite, allowing artists to embed cryptographic provenance metadata in exported files. The C2PA standard (Content Credentials) is adopted by LinkedIn, BBC, and several camera manufacturers.

How to read this number

OEWS is a point-in-time survey snapshot, not a continuous time series; BLS advises against using it for year-over-year trend comparison.

Each dot is a cited figure over time; the dotted line only links them (values between aren't measured). Hollow dots are estimates.

Official statistic: Copied by a script from a statistics agency table or a published study's table, not retyped by hand. BLS figures and the forecast and exposure tables are also re-checked against that table on every data run. Researched context: Researched from the cited source rather than copied from it by a script, so it is not machine-checked yet. Spot a mistake? Each figure has a “Report an error” link.

Cited forecasts · present → 2035

Will AI replace fine artists and illustrators? What the research says

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, we show the disagreement rather than an average.

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, the spread is the honest signal.

What published forecasts say
Forecast change in the number of people doing this work, as published by each named source. Bars share one scale on every role, centred on zero and reaching the end at ±30%. Grey marks a small change, 3% or less either way.
BLS Employment Projections 2025-35
→ 2035
-2.9%
BLS National Employment Matrix, 2025-35 cycle, line for SOC 27-1013 (Fine artists, including painters, sculptors, and illustrators): 28.9 thousand jobs in 2025, projected 28.0 thousand in 2035, a change of -0.8 thousand (-2.9%). Matrix employment counts all jobs in the occupation, including self-employed workers (62.8% of this occupation in 2025). The average for all occupations in this cycle is +3.5%.
Official statisticReport an error
How exposed is this work to AI (research measures)
Scores as published by each study. Each row says what it measures. These measure what AI could technically do, not forecasts of jobs lost.
Eloundou et al. (2023), "GPTs are GPTs"
2023 study · Share of tasks exposed to LLMs (β, human-rated)
31.3%
of tasks
What this measures

Published occupation-level exposure from the paper's occ_level.csv for O*NET-SOC 27-1013.00 Fine Artists, Including Painters, Sculptors, and Illustrators. Shown: human-rated β = 0.313, the share of the occupation's tasks an LLM could do in at least half the time at equal quality, counting tasks that need LLM-powered software at half weight (β = E1 + 0.5 × E2). Other published measures for this occupation: human-rated α (LLM alone) 0.05 and γ (all LLM-assisted) 0.575; GPT-4-rated β 0.425. This measures how much of the work an LLM could touch, not how many jobs disappear.

Official statisticReport an error
Today, in this role

What's changing day to day for fine artists and illustrators

Three parts of your work where AI is already doing real lifting, and what stays yours.

AI is taking this onDevelop and execute editorial and commercial illustration commissions, creating illustration for book covers, magazine editorial spreads, editorial web content, advertising, and brand campaigns as a freelance or staff illustrator, working within art director briefs and tight deadlines

Develop and execute editorial and commercial illustration commissions, creating illustration for book covers, magazine editorial spreads, editorial web content, advertising, and brand campaigns as a freelance or staff illustrator, working within art director briefs and tight deadlines. This segment of the occupation faces the most direct AI disruption: Midjourney V8.1, DALL-E 3, Adobe Firefly, and Ideogram 3.0 now produce commercially viable editorial illustration in minutes, and clients including major publishers, ad agencies, and brands are actively substituting AI-generated imagery for commissioned illustration, compressing rates and commission volume.[3],[4],[1]

Where your edge is

The commodity editorial illustration market (spot illustrations, decorative borders, general conceptual imagery) has been severely compressed by AI and is unlikely to recover at previous volume or rate levels. The defensible illustration work is: (1) distinctive personal-style work where the artist's visual voice is the product, not just the image (long-term relationships with specific art directors who value a specific hand); (2) technically specialized illustration where accuracy is legally or scientifically accountable (medical, scientific, botanical, architectural illustration); (3) sequential / narrative illustration (comics, graphic novels, picture books) where character consistency, pacing, and authorial voice across a long work are requirements AI systems still underperform on. Pivot your portfolio toward one of these defensible categories and build your reputation there explicitly, rather than competing at the commodity spot-illustration level where rates are in permanent decline.

AI is sitting alongside you hereGenerate 3D sculpture concept geometry using AI tools for maquette development and CNC fabrication planning: using Tripo3D or Meshy AI to convert reference photographs or text descriptions into three-dimensional mesh geometry as a physical starting point, reviewing the AI-generated 3D model for structural integrity and artistic intent, then using the mesh as a maquette reference or CNC routing template for execution in physical material (stone, wood, metal, ceramic), compressing the concept phase for large-scale public art and site-specific sculpture commissions.

Generate 3D sculpture concept geometry using AI tools for maquette development and CNC fabrication planning: using Tripo3D or Meshy AI to convert reference photographs or text descriptions into three-dimensional mesh geometry as a physical starting point, reviewing the AI-generated 3D model for structural integrity and artistic intent, then using the mesh as a maquette reference or CNC routing template for execution in physical material (stone, wood, metal, ceramic), compressing the concept phase for large-scale public art and site-specific sculpture commissions.[14],[15],[1]

Tools picking this up
Where your edge is

AI 3D concept generation is strong for rough volume and form exploration but produces geometry that is technically unsuitable for direct fabrication without substantial cleanup: meshes have holes, non-manifold edges, and proportion distortions that need manual correction in Blender or ZBrush before they can drive a CNC router or serve as an accurate maquette. The sculptor's value is in two phases: (1) art-directing the AI generation toward a form with the right gestural energy before worrying about technical correctness; (2) knowing what the physical material will require that the digital model cannot anticipate (grain direction in stone, shrinkage in clay firing, structural loads in large-scale metal). Invest in learning Blender mesh cleanup workflows so you can move efficiently from AI concept to fabrication-ready geometry without professional 3D modeling help.

AI is sitting alongside you hereMarket and sell artwork through digital platforms, social media, and direct-to-collector channels, maintaining a professional website and portfolio, growing an audience on Instagram and emerging platforms where art discovery happens (Pinterest, Behance, Substack for artist writing), listing work on platforms like Saatchi Art, Artsy, and Society6, and using email marketing to cultivate relationships with existing collectors and warm leads, managing the full independent artist business including pricing, invoicing, and shipping logistics.

Market and sell artwork through digital platforms, social media, and direct-to-collector channels, maintaining a professional website and portfolio, growing an audience on Instagram and emerging platforms where art discovery happens (Pinterest, Behance, Substack for artist writing), listing work on platforms like Saatchi Art, Artsy, and Society6, and using email marketing to cultivate relationships with existing collectors and warm leads, managing the full independent artist business including pricing, invoicing, and shipping logistics.[1],[2]

Tools picking this up
Where your edge is

The attention economy challenge for fine artists in 2026 is acute: social media algorithms favor volume and novelty, and AI-generated content can be produced at a volume no human artist can match. The counterplay is not volume: it's depth. Build an audience through sustained engagement with your specific artistic ideas: write about your practice, share process, create content around the conceptual questions your work addresses rather than just the finished pieces. Collectors buy artists they feel they understand; the artist who can articulate their work in writing and conversation creates a different kind of relationship than one who only posts finished images. Use ChatGPT to draft collector outreach copy and website language, but retain the specific voice and conceptual framing as your own.

Get started with these tools

Where fine artists and illustrators go next

Natural next steps for someone with your foundation: not exits, evolutions.

What each move takes

Fine artists with a developed studio practice and the capacity to articulate their artistic thinking can pivot into postsecondary art teaching: a role where institutional employment provides income stability, health insurance, and studio space that most fine artists lack. This is the most common career consolidation path for mid-career fine artists. Postsecondary Art Teachers score a few CRI points higher because institutional tenure structures, studio course requirements, and the interpersonal dynamics of graduate critique have proven more resistant to AI displacement than market-facing commercial work. The transition requires terminal degree credentials (MFA in most US institutions) and a competitive exhibition history for tenure-track positions; adjunct and visiting artist positions are more accessible. The pivot does not require abandoning studio practice: most tenured art faculty continue to exhibit actively.

What you'd add
  • · MFA terminal degree (required for most tenure-track positions; a strong exhibition history can substitute at some community colleges and adjunct positions)
  • · Critique pedagogy: structuring productive critique sessions that develop students' critical thinking and vocabulary rather than imposing the instructor's aesthetic preferences
  • · Art history and contemporary discourse: sufficient breadth to contextualize a wide range of student practices within current and historical critical frameworks
  • · Curriculum design: building studio courses with clear learning outcomes, progressive skill development, and assessment rubrics appropriate to studio art contexts
  • · AI in art education: developing a pedagogical position on AI tools in studio practice, both personal artistic practice and how to teach students to engage with AI critically and productively
What it takesSome new skills to pick up
Tools of the era

How has the work of fine artists and illustrators changed since 1790?

The tools that defined the work, one line per era. Select an era to see how it reshaped the work.

  • Hand engraving, woodblock, and copperplate (pre-halftone reproduction era)

    The fine artist of the early republic worked with preindustrial tools: oil paints ground from pigments, wood blocks carved by hand for relief printing, copper plates scored for intaglio engraving. Reproduction of artwork depended entirely on manual transcription: a painting could only be seen in the original or in an engraved copy, hand-cut by a skilled engraver who interpreted the composition through the medium. This severely limited the commercial market for artists. The few who earned consistent livelihoods were portrait painters with wealthy patrons, artists commissioned for civic murals and church decoration, or engravers working for the small but growing print trade.

  • Photography and lithography (the mechanized reproduction transition)

    Daguerre's photographic process arrived in the United States in 1839 and within a decade had captured the portrait market from the itinerant limner. Simultaneously, lithographic printing matured into a commercial medium for posters, sheet music covers, and illustrated periodicals. For fine artists, this era was disruptive at the portrait end (a daguerreotype cost a fraction of a painted likeness) but opened new commercial avenues in illustration for the rapidly expanding press. Wood engravers who could accurately interpret drawings for letterpress reproduction were in high demand; the illustrated newspaper and the illustrated magazine emerged as the period's defining new cultural forms.

  • Halftone photoengraving (the Golden Age of Illustration)

    The halftone screen process, commercially viable from the mid-1880s, allowed photographically-derived continuous-tone images to be reproduced at scale in letterpress printing for the first time. This single technological shift created the Golden Age of American Illustration: magazines like Harper's Monthly, Scribner's, The Century, and later Collier's and the Saturday Evening Post could now reproduce oil paintings, watercolors, and pen-and-ink drawings with high fidelity. Publishers recognized that illustrations increased subscriptions and advertising revenue, and by 1900 thousands of periodicals existed in the United States, nearly all of them consumers of illustrated content. The era produced Norman Rockwell, N.C. Wyeth, Howard Pyle, Maxfield Parrish, and Charles Dana Gibson as household names. Illustration became, for the first time, a profession that could reliably support a middle-class livelihood.

    Effect on the work

    The halftone era created the first mass commercial market for illustrators. The Library of Congress Cabinet of American Illustration documents hundreds of artists who earned steady professional incomes from magazine and book commissions during 1880-1930. The profession grew significantly through this era before contracting with the rise of photography as editorial illustration in the 1930s-1940s.

  • Photographic editorial illustration and offset printing (magazine photography displaces illustration)

    From the 1930s onward, photographic editorial photography increasingly displaced painted illustration in magazine advertising and editorial contexts. Life magazine (1936) and Look (1937) built entire editorial identities around photographic content; by the 1950s the dominant advertising visual was a photograph, not an illustration. The fine artist and illustrator adapted: advertising illustration remained a distinct and well-paid niche (the "Mad Men" era of the 1950s-1960s was a high-water mark for advertising art direction using illustration), but the era of the cover painting as the primary editorial image was ending. Offset lithography replaced letterpress as the dominant printing process, enabling color reproduction with even greater fidelity. Fine art painters who worked in traditional media shifted toward the gallery system as the commercial market contracted.

  • Photocopier, silkscreen, and the postwar art market (Warhol, conceptual art, gallery system expansion)

    The postwar American art market underwent a structural transformation in the 1950s-1970s: New York replaced Paris as the global art capital, the gallery-and-collector system expanded dramatically, and fine art became a recognized speculative investment class. Andy Warhol's use of silkscreen printing from 1962 onward deliberately collapsed the distinction between fine art and mechanical reproduction, and the photocopier era extended that logic. For working fine artists, this era offered a bifurcated livelihood: the gallery track (with its zero-to-very-high income distribution) and the commercial illustration track (more stable, lower ceiling). Artists began using photocopiers and offset printing as studio tools for artists' books, multiples, and self-publication.

  • Macintosh, Photoshop, and digital illustration (Adobe Creative Suite era)

    Adobe Photoshop launched in 1990; Illustrator had been available since 1987 on the Macintosh. The Wacom pressure-sensitive drawing tablet arrived in 1984. Together these tools created a new category of "digital illustrator" and gave traditional illustrators a parallel production pipeline. Editorial clients increasingly requested digital files rather than physical artwork. The transition compressed production times and reduced physical material costs but also eroded the physical artwork's secondary market value. By the mid-1990s, digital production had become standard in commercial illustration. The first stock photography and stock illustration services emerged in the 1990s, beginning the price compression that would accelerate sharply in the 2000s.

    Effect on the work

    The NEA "Artists in the Workforce: 1990-2005" report found that the combined fine artists/art directors/animators category declined from 278,516 in 1990 to 213,687 in 2005, a drop, against a period when the US labor force as a whole was growing. The digital tools era coincided with a significant contraction, driven partly by digital production efficiencies reducing the total hours of labor needed per commissioned piece.

  • Stock imagery platforms and web-scale image licensing (Shutterstock 2003, Getty Images, Unsplash)

    Shutterstock launched in 2003 with a subscription model that allowed clients to download hundreds of royalty-free stock images for a flat monthly fee. Getty Images, iStockPhoto, and Adobe Stock followed with similar models. For illustrators and commercial painters, this era represented a structural market disruption: clients who previously commissioned original illustration for moderate fees could now substitute a stock image at near-zero marginal cost. Per-image illustration rates declined sharply across the commercial illustration sector. The editorial illustration market contracted as magazines used stock photography instead of commissions. Fine artists who had previously supplemented gallery income with commercial commissions saw that supplemental income dry up.

    Effect on the work

    The collapse of per-image commission rates in the 2000s cut into the commission income fine artists had relied on. The BLS OEWS wage-and-salary count stays small and roughly flat over the period (9,690 in 2003, 10,000 in 2024), because most fine artists are self-employed and fall outside the establishment survey. The BLS OOH projects continued slow decline through 2034.

  • Generative AI image synthesis (Midjourney, DALL-E, Stable Diffusion, Adobe Firefly)

    Midjourney launched in open beta in July 2022; Stable Diffusion was released as open-source in August 2022; DALL-E 2 became publicly available from OpenAI in the same period. Adobe Firefly, trained on licensed stock content and integrated into Photoshop, launched in 2023. These tools crossed a threshold: they could now produce commercially viable editorial illustration, decorative art, and conceptual imagery in minutes from text prompts. For illustrators selling commodity illustration (book covers, magazine spots, advertising spots, stock imagery), the disruption has been severe and rapid. Gallery-anchored fine artists, sculptors working in physical media, and artists whose personal style and human authorship are the product face a qualitatively different situation: the Thaler v. Perlmutter decision (DC Circuit, August 2024) confirmed that AI-only works have no copyright protection, making human authorship a legal and commercial differentiator.

    Effect on the work

    The full displacement effect is not yet visible in the BLS OEWS time series because self-employed illustrators are not well-captured by establishment surveys, but the collapse of per-commission rates in the AI era is widely reported in the illustration community. The University of Chicago's Glaze and Nightshade projects represent a novel category of defensive tooling with no precedent in prior tool-era disruptions.

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Fine Artists, Including Painters, Sculptors, and Illustrators employment and pay by year

On record since1790
Latest US employment11,220 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Latest US median pay$55,490 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Outlook-2.9% by 2035Source: BLS Employment Projections 2025-35Official statisticReport an error
View all 27 years of cited US data, each linked to its source
YearUS employmentAnnual pay (median unless marked)SourceReport
18806,500n/aEst., 1900 Census Special Reports Researched contextReport
190025,000$700Decennial Census 1900 (employment) Researched contextEst., University of Missouri Libraries (pay) Researched contextReport
19366,000$1,222Est., Wikipedia Researched contextReport
199086,000$21,000Est., National Endowment for the Arts Researched contextReport
20039,690$35,420BLS OEWS May 2003 Official statisticReport
20049,570$38,060BLS OEWS May 2004 Official statisticReport
200510,390$41,280BLS OEWS May 2005 Official statisticReport
200611,260$41,970BLS OEWS May 2006 Official statisticReport
200710,500$42,070BLS OEWS May 2007 Official statisticReport
20089,380$42,650BLS OEWS May 2008 Official statisticReport
20098,900$44,160BLS OEWS May 2009 Official statisticReport
201010,320$44,850BLS OEWS May 2010 Official statisticReport
201111,830$44,600BLS OEWS May 2011 Official statisticReport
201212,480$44,850BLS OEWS May 2012 Official statisticReport
201311,980$42,610BLS OEWS May 2013 Official statisticReport
201412,100$43,890BLS OEWS May 2014 Official statisticReport
201512,240$46,460BLS OEWS May 2015 Official statisticReport
201611,520$50,790BLS OEWS May 2016 Official statisticReport
201711,230$49,520BLS OEWS May 2017 Official statisticReport
201811,620$49,380BLS OEWS May 2018 Official statisticReport
201912,350$50,550BLS OEWS May 2019 Official statisticReport
202011,070$52,340BLS OEWS May 2020 Official statisticReport
20219,430$60,820BLS OEWS May 2021 Official statisticReport
202212,080$57,560BLS OEWS May 2022 Official statisticReport
202310,910$59,300BLS OEWS May 2023 Official statisticReport
202410,000$60,560BLS OEWS May 2024 Official statisticReport
202511,220$55,490BLS OEWS May 2025 Official statisticReport
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