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Coaches and scouts

Also called Coach, Athletic coach, Head coach, Assistant coach, Sports scout

In brief

In May 2025, BLS counted 248,950 US coaches and scouts, with median pay of $47,320 a year. Of the BLS counts since 2003, the highest was 250,940, in May 2024, close to the May 2025 count. The earliest figure here is an estimate of 3,500 from 1900, not measured the same way as today's count. The last full technology era for coaches and scouts: Hudl (video hosting and film analysis for all levels of sport), 2006 to 2020.

What the sources say

Official outlook

BLS projects employment to grow 6.1% from 2025 to 2035.

BLS Employment Projections 2025-35

AI exposure studies

  • 14.4% of this job's tasks are exposed to large language models. Not a forecast of job losses. Eloundou and others, 2023
  • 0.013 estimated probability that the whole occupation could be computerised, over an unspecified number of years. Not a forecast of job losses. Frey and Osborne, 2013

Since the 2013 prediction

In 2013, Frey and Osborne put this job's probability of computerisation at 0.013. BLS counted 206,080 of these jobs in May 2013 and 248,950 in May 2025 (+21%, a change derived by Future History).

Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. BLS publishes these counts as yearly survey snapshots and cautions against reading them as a precise trend. In May 2021 BLS changed how it estimates these counts (a model-based method using three years of survey data) and moved fully to the 2018 occupation codes, so part of a change across 2021 can come from the method rather than the work.

Last updated .

Cite this page
APA

Future History. (2026, October 11). Coaches and scouts: jobs and pay since 1900 [Data set; data as of BLS OEWS May 2025; BLS Employment Projections 2025-35]. https://futurehistory.earth/timeline/27-2022

Chicago

Future History. "Coaches and scouts: jobs and pay since 1900." Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. Last modified October 11, 2026. https://futurehistory.earth/timeline/27-2022.

BibTeX

@misc{futurehistory_27_2022, author = {{Future History}}, title = {Coaches and scouts: jobs and pay since 1900}, year = {2026}, month = oct, howpublished = {\url{https://futurehistory.earth/timeline/27-2022}}, note = {Last updated 2026-10-11. Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35}, }

The access date is today's date on your device.

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187519001925195019752000now
Country
2026
Known then as Baseball Manager / Team Captain / Athletic Trainer
Known then as Football Coach / Athletic Director (college)
Known then as Coach / Scout (amateur and professional sports)
Known then as Head Coach / Assistant Coach / Scout
Known then as Coaches and Scouts (BLS SOC 27-2022)
Known today as Coaches and Scouts (BLS SOC 27-2022)
Projected to still be called Coaches and Scouts (BLS SOC 27-2022)
Data from the May 2025 survey
US Employment
249K
Est.

Stated in source: BLS OEWS

Official statistic
Report an error
Median Annual Wage
$47,320
Est.

≈ $46,107 in 2024 prices (derived by us, CPI-adjusted)

Official statistic
Report an error
Beat · 1869

March 15, 1869: Harry Wright signs a contract with the Cincinnati Base Ball Club, becoming the first person in American history paid specifically to coach and manage an all-professional sports team. Wright is paid $1,200 for the season. His 1869 Red Stockings go 57-0, playing on both the East and West coasts, the first team to do so, and establishing the template for professional sports organization. Wright simultaneously recruits, trains, manages, and scouts talent, fulfilling in one role functions that would eventually require dozens of specialized staff.

Beat · 1888

Walter Camp compiles a 68-2 coaching record at Yale between 1888 and 1892, wins three national championships, and begins selecting annual All-America teams: the first systematic talent evaluation in college football. Camp's All-America selections, published in Caspar Whitney's "Harper's Weekly" column, establish the model of expert talent evaluation that scouts would formalize over the next century. Camp also standardizes the line of scrimmage, the system of downs, and the points-scoring system, making football's rules coherent enough to be coached systematically.

Beat · 1906

March 31, 1906: The Intercollegiate Athletic Association of the United States, renamed the NCAA in 1910, is founded at the Murray Hill Hotel in New York City with 62 charter institutions. President Theodore Roosevelt had convened White House conferences the previous autumn after a season in which 18 college football players died from injuries on the field. The NCAA becomes the institutional framework within which the majority of American coaches will eventually be employed: as of 2025, the NCAA governs athletics at approximately 1,100 schools and 500,000+ student athletes, supporting tens of thousands of paid coaching positions.

Beat · 1937

Branch Rickey's St. Louis Cardinals farm system peaks at 33 affiliated minor-league teams: the largest player development organization in baseball history to that point. Each affiliate requires a manager (a coaching position) and operates within a scouting pipeline that Rickey has equipped with the 20-80 grading scale he invented in the early 1920s. The farm system model is rapidly copied by every other major-league organization, multiplying paid coaching and scouting positions across professional baseball by an order of magnitude within two decades.

Beat · 1972

June 23, 1972: President Nixon signs Title IX of the Education Amendments. The law prohibits sex discrimination in any educational program receiving federal funding, which includes essentially every public school and university athletic program in the country. Women's collegiate sports participation grows by more than 450% between 1972 and 2006; high school girls' sports participation grows ninefold. Every new women's team requires a coach. Title IX is, measured by coaching employment created, the single most consequential event in the occupation's history. The 1972 law also produces a coaching paradox: even as it creates tens of thousands of positions coaching women's teams, those positions are disproportionately filled by men, with the percentage of women coaches in NCAA athletics actually declining post-Title IX as the programs became more competitive and better-funded.

Beat · 1977

Bill James self-publishes the first Bill James Baseball Abstract: 68 pages, sold 75 copies. The book poses the question that will reshape professional scouting: not "who looks good to a trained eye?" but "which players actually contribute to winning more than the market believes?" James coins "sabermetrics" (from SABR, the Society for American Baseball Research) around 1980 and publishes annual editions through 1988. By the time James is hired by the Boston Red Sox in 2003, his framework has already influenced an entire generation of quantitative baseball analysts. His hired successor in Boston, Bill James, sees the Red Sox win four World Series titles between 2004 and 2018.

Beat · 2003

Michael Lewis publishes "Moneyball: The Art of Winning an Unfair Game," documenting how the 2002 Oakland Athletics won 103 games on one of baseball's lowest payrolls by using sabermetric analysis to identify undervalued players. The book becomes a national bestseller and crosses from baseball into business management discourse. Within three years, every major professional sports league (baseball, basketball, football, hockey) is actively hiring quantitative analysts. The MIT Sloan Sports Analytics Conference, founded by Daryl Morey and Jessica Gelman in 2006, becomes the annual convening point for the new discipline, eventually attracting representatives from over 80 professional sports organizations.

Beat · 2015

MLB deploys Statcast across all 30 major-league stadiums. The system, tested in three parks in 2014, measures exit velocity, launch angle, spin rate, fielding routes, and arm strength with millimeter-scale precision, generating approximately seven terabytes of data per game. The deployment completes the sensor build-out of the four major North American leagues: NBA's SportVU is league-wide since 2013-14, NFL's Next Gen Stats is being deployed (full rollout by 2016), and Statcast makes baseball the last of the three to adopt comprehensive physical tracking. Within two seasons, Statcast's "expected" statistics (xFIP, xwOBA, xBA) become standard reference points in scouting reports, player valuation, and broadcast analysis.

Beat · 2021

June 2021: The NCAA adopts its Name, Image, and Likeness (NIL) policy, allowing college athletes to earn compensation from endorsements and sponsorships for the first time in the organization's 115-year history. NIL immediately accelerates the commercialization of college athletics and increases institutional investment in coaching infrastructure: programs competing for top recruits now compete on coaching quality, facilities, and the ability to maximize a recruit's NIL earning potential. The most successful college coaches become brand consultants as well as tacticians. NIL is expected to be a net employment positive for coaches over the 2024-2034 projection period, as programs invest more in coaching staff to attract higher-caliber recruits.

How to read this number

OEWS is a point-in-time survey snapshot, not a continuous time series; BLS advises against using it for year-over-year trend comparison.

Each dot is a cited figure over time; the dotted line only links them (values between aren't measured). Hollow dots are estimates.

Official statistic: Copied by a script from a statistics agency table or a published study's table, not retyped by hand. BLS figures and the forecast and exposure tables are also re-checked against that table on every data run. Researched context: Researched from the cited source rather than copied from it by a script, so it is not machine-checked yet. Spot a mistake? Each figure has a “Report an error” link.

Cited forecasts · present → 2035

Will AI replace coaches and scouts? What the research says

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, we show the disagreement rather than an average.

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, the spread is the honest signal.

What published forecasts say
Forecast change in the number of people doing this work, as published by each named source. Bars share one scale on every role, centred on zero and reaching the end at ±30%. Grey marks a small change, 3% or less either way.
BLS Employment Projections 2025-35
→ 2035
+6.1%
BLS National Employment Matrix, 2025-35 cycle, line for SOC 27-2022 (Coaches and scouts): 298.8 thousand jobs in 2025, projected 316.9 thousand in 2035, a change of +18.1 thousand (+6.1%). Matrix employment counts all jobs in the occupation, including self-employed workers (8.3% of this occupation in 2025). The average for all occupations in this cycle is +3.5%.
Official statisticReport an error
How exposed is this work to AI (research measures)
Scores as published by each study. Each row says what it measures. These measure what AI could technically do, not forecasts of jobs lost.
Eloundou et al. (2023), "GPTs are GPTs"
2023 study · Share of tasks exposed to LLMs (β, human-rated)
14.4%
of tasks
What this measures

Published occupation-level exposure from the paper's occ_level.csv for O*NET-SOC 27-2022.00 Coaches and Scouts. Shown: human-rated β = 0.144, the share of the occupation's tasks an LLM could do in at least half the time at equal quality, counting tasks that need LLM-powered software at half weight (β = E1 + 0.5 × E2). Other published measures for this occupation: human-rated α (LLM alone) 0.044 and γ (all LLM-assisted) 0.244; GPT-4-rated β 0.3. This measures how much of the work an LLM could touch, not how many jobs disappear.

Official statisticReport an error
Frey & Osborne (2013), "The Future of Employment"
2013 study · Probability of computerisation (2013 model)
1.3%
probability
What this measures

Published appendix value for SOC 2010 27-2022 Coaches and Scouts: probability of computerisation 0.013, rank 58 of 702 (rank 1 is least computerisable). Frey and Osborne estimated in 2013, with a Gaussian-process classifier on O*NET variables, how likely the whole occupation is to be technically automatable over "some unspecified number of years, perhaps a decade or two". It is a probability for the occupation, not a share of tasks and not a forecast of jobs lost.

Official statisticReport an error
Today, in this role

What's changing day to day for coaches and scouts

Three parts of your work where AI is already doing real lifting, and what stays yours.

AI is sitting alongside you hereAnalyze opponents to build a game plan, using AI-assisted scouting platforms (Hudl IQ, Synergy Sports) that automatically identify formations, coverages, and tendencies across hundreds of plays so staff can focus on interpretation rather than manual charting.

Analyze opponents to build a game plan, using AI-assisted scouting platforms (Hudl IQ, Synergy Sports) that automatically identify formations, coverages, and tendencies across hundreds of plays so staff can focus on interpretation rather than manual charting.[6],[7]

Where your edge is

Focus coaching energy on the "why" behind patterns the AI surfaces, and on translating tactical insights into adjustments your specific athletes can execute under pressure.

AI is sitting alongside you hereMonitor athlete physical load and recovery readiness using GPS wearables (Catapult Vector 8) and biometric trackers, reviewing AI-generated daily readiness scores to adjust training intensity and flag injury risk before it becomes an injury.

Monitor athlete physical load and recovery readiness using GPS wearables (Catapult Vector 8) and biometric trackers, reviewing AI-generated daily readiness scores to adjust training intensity and flag injury risk before it becomes an injury.[8],[9]

Tools picking this up
Where your edge is

Treat readiness scores as one input among several: combine sensor data with athlete self-report and your own eye to make training decisions, rather than delegating them entirely to the platform.

AI is sitting alongside you hereScout and evaluate recruit candidates, using AI-powered scouting databases and predictive models to surface prospects matching targeted physical and performance profiles from film libraries that are too large to review manually.

Scout and evaluate recruit candidates, using AI-powered scouting databases and predictive models to surface prospects matching targeted physical and performance profiles from film libraries that are too large to review manually.[5],[10]

Tools picking this up
Where your edge is

Verify AI-flagged prospects with direct observation, reference calls, and in-person tryouts: models measure what has happened, not coachability or cultural fit.

Where coaches and scouts go next

Natural next steps for someone with your foundation: not exits, evolutions.

What each move takes

Experienced coaches with budget, scheduling, and multi-team management experience naturally grow into Entertainment and Recreation Manager roles overseeing facilities, programs, or leagues. The transition is common in park districts, campus recreation, and club sports organizations as coaches move from on-field to organizational leadership.

What you'd add
  • · Facilities operations and scheduling systems
  • · Staff hiring, supervision, and HR compliance
  • · Revenue management and budget forecasting
  • · Risk management and safety protocol development
What it takesSome new skills to pick up
Tools of the era

How has the work of coaches and scouts changed since 1869?

The tools that defined the work, one line per era. Select an era to see how it reshaped the work.

  • Observation, stopwatch, and the box score (Chadwick, 1858)

    The earliest coaching and scouting tools were pure observation and a stopwatch. Henry Chadwick, a cricket journalist who became America's first baseball statistician, invented the box score in 1858, giving coaches the first standardized numerical record of individual performance. The box score let a manager compare players across games and seasons in a way that memory alone could not. Harry Wright used it to assemble the 1869 Cincinnati Red Stockings, recruiting players from across the eastern seaboard based on their box-score track records. For two generations, this was the sum total of scouting technology: a man with good eyes, a watch, and a notebook. Walter Camp's All-America selections (from 1889 onward) were made entirely on the strength of personal observation and correspondence with coaches across the country: a scouting network built on reputation and word of mouth.

    Effect on the work

    The box score created the first data-driven basis for player evaluation, enabling scouts to work from statistical records rather than exclusively from in-person observation: the seed of sabermetrics more than a century before Bill James coined the term.

  • Branch Rickey's 20-80 scouting scale (c. 1920s) + farm system + 16mm film

    Branch Rickey invented the modern professional scouting system. As general manager of the St. Louis Cardinals in the early 1920s, he built the first player-development farm system: a network of many minor-league affiliates by 1937, each staffed with scouts and coaches who fed talent through levels toward the major leagues. The scale remains in use today across professional baseball, adopted by virtually every MLB organization. By the 1950s and 1960s, 16mm film cameras became common at scouting assignments, letting pro scouts review performances that they could not attend in person. NFL organizations began filing film libraries on college prospects; the NFL's first Scouting Combine-style centralized evaluation would follow in 1982.

    Effect on the work

    The farm system multiplied the number of paid coaching and scouting positions: each minor-league affiliate required a manager (coach) and a team of scouts to identify and sign amateur talent. By the mid-20th century, major-league organizations employed many professional scouts and several minor-league coaching staffs: a staffing structure that would not have existed without Rickey's organizational innovation.

  • Videotape + VHS scouting library (1970s) + early computer databases (1980s)

    Videotape transformed scouting across every sport from the 1970s onward. NFL coaches had used 16mm film since the 1960s; VHS and Betamax made video review cheaper, faster, and more accessible. By the late 1970s, college football programs were exchanging VHS tapes of recruits with coaching staffs, and high school coaches were taping games for film review sessions. The San Francisco 49ers under Bill Walsh in the early 1980s pioneered scripted play-calling and meticulous film study as a competitive system: the "West Coast Offense" was as much an information management system as a tactical scheme. Early computer databases in the 1980s let baseball organizations move beyond the card-file scouting report to searchable player records: a critical precondition for the statistical revolution that Bill James was simultaneously building from the outside.

    Effect on the work

    Video review created a new category of coaching work, film study, that consumed increasingly large shares of a coach's and scout's time. An NFL coaching staff that in 1960 reviewed film for several hours per week was by the late 1980s reviewing many hours weekly. The "work week" for professional coaches expanded substantially before any digital efficiency tools arrived to compress it.

  • Sabermetrics: Bill James Baseball Abstracts (1977) → Moneyball (2003)

    Bill James self-published his first Baseball Abstract in 1977-68 pages, many copies sold. James's premise was that baseball's conventional wisdom about player value was systematically wrong, and that rigorous statistical analysis could identify undervalued players. He coined the term "sabermetrics" (from SABR, the Society for American Baseball Research, founded 1971) around 1980. His annual Abstracts built a readership through the 1980s and inspired a generation of quantitative analysts. The Oakland Athletics, under GM Sandy Alderson and later Billy Beane, were the first major-league team to systematically apply sabermetric principles in player acquisition. Their 2002 season, the subject of Michael Lewis's "Moneyball" (published 2003), became the inflection point: a team with the third-lowest payroll in baseball won about a hundred games by exploiting statistical inefficiencies that traditional scouts were trained to ignore. After Moneyball, every major professional sports organization began hiring statisticians and quantitative analysts alongside traditional scouts.

    Effect on the work

    Moneyball did not eliminate traditional scouts: it bifurcated the scouting function into "eyes" (physical observation, personality evaluation, injury risk assessment) and "numbers" (statistical analysis). Within a decade of Lewis's book, every MLB team had a dedicated analytics department several people alongside its traditional scouting staff. The overall headcount in sports intelligence functions grew; the ratio of traditional scouts to analysts shifted.

  • Sports analytics platforms: SportVU optical tracking (NBA, 2009) + Statcast (MLB, 2015)

    The post-Moneyball era brought sensor and camera technology into stadiums. SportVU, an Israeli company originally developing military tracking technology, debuted at the 2009 NBA Finals and was adopted by four NBA teams for the 2010-11 season; the NBA installed it in all arenas by the 2013-14 season. SportVU's cameras, running at many frames per second, tracked every player and the ball simultaneously, generating spatial data that traditional statistics could not capture: movement efficiency, defensive positioning, shot quality independent of outcome. The MIT Sloan Sports Analytics Conference, founded in 2006 by Daryl Morey and Jessica Gelman, became the annual gathering point for quantitative sports analysis, attracting representatives from many professional sports teams by the mid-2010s. MLB's Statcast system, deployed in all stadiums starting in the 2015 season, measured exit velocity, launch angle, spin rate, and fielding efficiency at a granularity that made conventional scouting categories (bat speed, arm strength) measurable rather than estimated. The NFL's Next Gen Stats program, partnered with Zebra Technologies, began RFID chip tracking of players in shoulder pads in 2014, reaching full deployment by the 2016 season.

    Effect on the work

    The proliferation of tracking data created an arms race of analytics hiring within professional sports organizations. By 2015-2016, most major professional sports teams had analytics departments of several people running parallel to traditional scouting operations. The bifurcation established by Moneyball deepened: "traditional scouts" and "quants" coexisted but were increasingly distinct career tracks.

  • Hudl (2006): video hosting and film analysis for all levels of sport

    Hudl was founded in 2006 as a video hosting platform designed for sports coaches at the high school and college level: the vast majority of the coaching workforce. Before Hudl, film exchange required physical tape, video editing equipment, and time-consuming manual review. Hudl let coaches upload game footage, tag plays, clip sequences, and share packages with athletes and recruits via browser. By 2015 the company had hundreds of employees and $72.5 million in institutional funding; by 2020 Hudl had expanded beyond American football to soccer, basketball, volleyball, and lacrosse. The platform is used by coaches at youth, amateur, and professional levels across multiple sports. Hudl's private valuation reached approximately $2 billion by the early 2020s. For the average high school coach, who constitutes the modal user in BLS SOC 27-2022, Hudl is the most important technology change since videotape: it compressed game preparation from hours of tape rewinding to minutes of searchable video.

    Effect on the work

    Hudl reduced the time cost of film study at the high school and small-college level substantially, but did not reduce the number of coaches required: each team still needs a coach in the gym or on the field. The technology redistributed coaching time from logistical video management toward tactical analysis: a quality upgrade, not a headcount reduction.

  • AI talent evaluation: computer vision + large models for video scouting (Hudl/Synergy/BAM Sports)

    The 2020s brought computer vision and machine learning to video-based talent evaluation at a scale that genuinely threatens to replace some traditional scout functions. Systems like Synergy Sports (used across the NBA, NCAA, and other leagues) automatically tag and categorize every play in a game (half-court sets, transition plays, defensive schemes) without human review of each clip. BAM Sports and similar companies apply computer vision to soccer and basketball footage to extract player performance metrics automatically. Hudl has integrated AI tagging features that identify player locations, ball movement, and play types in uploaded video. In professional baseball, the combination of Statcast and machine learning has produced xFIP, xwOBA, and other "expected" statistics that strip luck from observed outcomes: metrics that some scouts now weight more heavily than traditional observation. The NHL deployed puck and player tracking across all arenas beginning with the 2019-20 season, the last of the four major North American leagues to implement full sensor tracking. The question the 2020s is raising: if a computer can watch many hours of prospect video and flag the top candidates overnight, what is the value of a scout whose comparative advantage was watching those hours personally?

    Effect on the work

    AI video analysis is compressing the pro scouting function at the margins, reducing the number of scouts needed for first-pass video screening while increasing demand for analysts who can interpret the outputs. But the broader coaching population (K-12, college, club sports) is largely insulated: the work of motivating athletes, designing practice, managing team chemistry, and making real-time decisions in competition is not yet a target for AI substitution. Frey & Osborne (2013) gave "Athletes, Coaches, Umpires" a low computerization probability; Eloundou et al. (2023) similarly find low LLM exposure for coaching and athletic instruction tasks.

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Coaches and Scouts employment and pay by year

On record since1869
Latest US employment248,950 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Latest US median pay$47,320 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Outlook+6.1% by 2035Source: BLS Employment Projections 2025-35Official statisticReport an error

In other countries

The latest figure each country's statistics agency publishes for this job. Each uses its own occupation definition, survey basis and currency, so the numbers are not directly comparable with each other or with the US figures.

  • Canada (NOC 53201)

    Employment, 2020
    13,940, Statistics Canada Census 2021 Official statistic Report an errorStatistics Canada Census of Population 2021: number of persons with employment income in NOC 53201 Coaches, Canada, reference year 2020. A recipients basis (anyone with employment income during the year), slightly broader than a point-in-time employed count. Statistics Canada Open Licence.
    Median pay, 2020
    C$55,200, Statistics Canada Census 2021 Official statistic Report an errorStatistics Canada Census of Population 2021 (Table 98-10-0586): median employment income for NOC 53201 Coaches, Canada, reference year 2020, full-year full-time workers (the basis comparable to the US OEWS full-time median). Statistics Canada Open Licence.
View all 29 years of cited US data, each linked to its source
YearUS employmentAnnual pay (median unless marked)SourceReport
19003,500n/aEst., IPUMS USA Researched contextReport
192012,000n/aEst., Wikipedia Researched contextReport
194025,000n/aEst., Wikipedia Researched contextReport
196065,000n/aEst., Wikipedia Researched contextReport
1980105,000n/aEst., Title IX, Education Amendments of 1972 Researched contextReport
200068,220$26,300BLS OEWS 2000 (employment) Official statisticEst., BLS Occupational Outlook Handbook (pay) Researched contextReport
2003105,070$26,950BLS OEWS May 2003 Official statisticReport
2004122,930$26,350BLS OEWS May 2004 Official statisticReport
2005145,440$25,990BLS OEWS May 2005 Official statisticReport
2006154,350$26,950BLS OEWS May 2006 Official statisticReport
2007165,410$27,840BLS OEWS May 2007 Official statisticReport
2008175,720$28,340BLS OEWS May 2008 Official statisticReport
2009179,830$28,380BLS OEWS May 2009 Official statisticReport
2010184,280$28,340BLS OEWS May 2010 Official statisticReport
2011193,810$28,470BLS OEWS May 2011 Official statisticReport
2012201,800$28,360BLS OEWS May 2012 Official statisticReport
2013206,080$29,150BLS OEWS May 2013 Official statisticReport
2014211,760$30,640BLS OEWS May 2014 Official statisticReport
2015224,110$31,000BLS OEWS May 2015 Official statisticReport
2016230,930$31,460BLS OEWS May 2016 Official statisticReport
2017235,400$32,270BLS OEWS May 2017 Official statisticReport
2018236,970$33,780BLS OEWS May 2018 Official statisticReport
2019241,390$34,840BLS OEWS May 2019 Official statisticReport
2020208,180$36,330BLS OEWS May 2020 Official statisticReport
2021193,740$38,970BLS OEWS May 2021 Official statisticReport
2022218,970$44,890BLS OEWS May 2022 Official statisticReport
2023238,980$45,910BLS OEWS May 2023 Official statisticReport
2024250,940$45,920BLS OEWS May 2024 Official statisticReport
2025248,950$47,320BLS OEWS May 2025 Official statisticReport
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