Skip to sources
Time Machine

Graphic designers

Also called Visual designer, Brand designer, Print designer, Marketing designer, Creative designer

In brief

In May 2025, BLS counted 197,830 US graphic designers, with median pay of $62,960 a year. Of the BLS counts since 2003, the highest was 217,810, in May 2018. The earliest figure here is an estimate of 10,000 from 1920, not measured the same way as today's count. The last full technology era for graphic designers: Adobe Firefly, 2023 to 2024.

What the sources say

Official outlook

BLS projects employment to decline 1.7% from 2025 to 2035.

BLS Employment Projections 2025-35

AI exposure studies

  • 41.1% of this job's tasks are exposed to large language models. Not a forecast of job losses. Eloundou and others, 2023
  • 0.082 estimated probability that the whole occupation could be computerised, over an unspecified number of years. Not a forecast of job losses. Frey and Osborne, 2013

Since the 2013 prediction

In 2013, Frey and Osborne put this job's probability of computerisation at 0.082. BLS counted 194,360 of these jobs in May 2013 and 197,830 in May 2025 (+2%, a change derived by Future History).

Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. BLS publishes these counts as yearly survey snapshots and cautions against reading them as a precise trend. In May 2021 BLS changed how it estimates these counts (a model-based method using three years of survey data) and moved fully to the 2018 occupation codes, so part of a change across 2021 can come from the method rather than the work.

Last updated .

Cite this page
APA

Future History. (2026, October 11). Graphic designers: jobs and pay since 1920 [Data set; data as of BLS OEWS May 2025; BLS Employment Projections 2025-35]. https://futurehistory.earth/timeline/27-1024

Chicago

Future History. "Graphic designers: jobs and pay since 1920." Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. Last modified October 11, 2026. https://futurehistory.earth/timeline/27-1024.

BibTeX

@misc{futurehistory_27_1024, author = {{Future History}}, title = {Graphic designers: jobs and pay since 1920}, year = {2026}, month = oct, howpublished = {\url{https://futurehistory.earth/timeline/27-1024}}, note = {Last updated 2026-10-11. Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35}, }

The access date is today's date on your device.

drag to travel through time
19001925195019752000now
2026
Known then as Commercial Artist / Layout Artist / Paste-Up Artist
Known then as Graphic Designer / Commercial Artist (parallel titles)
Known then as Graphic Designer (desktop publishing era)
Known then as Graphic Designer
Known today as Graphic Designer
Projected to still be called Graphic Designer
Data from the May 2025 survey
US Employment
198K
Est.

Stated in source: BLS OEWS

Official statistic
Report an error
Median Annual Wage
$62,960

≈ $61,346 in 2024 prices (derived by us, CPI-adjusted)

Official statistic
Report an error
Beat · 1914

AIGA, the American Institute of Graphic Arts, is founded at the National Arts Club in New York by 40 printers and illustrators, including typography pioneer Frederic W. Goudy and illustrator F.G. Cooper. AIGA was created to represent the printing trades at the Leipzig Graphic Arts Exposition. It remains the profession's primary standards body today.

Beat · 1922

William Addison Dwiggins uses the term "graphic design" in a special Graphic Arts section he contributes to the Boston Evening Transcript (August 29, 1922): the first recorded use of the term in print. Dwiggins described the activity of arranging visual and typographic elements on a page to communicate a message. AIGA co-founder W.A. Dwiggins is also the source of typefaces Electra and Caledonia, still in use today.

Beat · 1984

Apple Macintosh launches January 24, 1984. The Mac's graphical user interface (windows, icons, mouse, and drop-down menus) creates the first computer that visual professionals can use intuitively. "It was the Apple that changed the digital world": for the design community, it was not a productivity tool but a paradigm shift in how visual work was even conceived.

Beat · 1985

Aldus PageMaker + Apple LaserWriter + Adobe PostScript arrive within months of each other in 1985. "Desktop publishing" is born. The typesetting industry (which had employed 60,000–80,000 American workers) enters terminal decline. Within a decade, nearly every paste-up artist, phototypesetter, and mechanical artist had either retrained as a graphic designer or left the field.

Beat · 2013

Adobe abandons perpetual licenses for Creative Suite and moves entirely to Creative Cloud subscriptions (announced May 2013). The decision triggers widespread designer backlash, #stopAdobeCC trends on Twitter, but no successful industry migration to alternatives. Adobe's subscription revenue becomes the most reliable pricing floor the profession has ever faced, and also the lock-in vector for Firefly a decade later.

Beat · 2022

August 29, 2022: Jason Allen's Midjourney-generated piece "Théâtre D'Opéra Spatial" wins first prize in the "Digital Arts/Digitally-Manipulated Photography" category at the Colorado State Fair. Allen had entered 624 prompts and iterations. The two judges later said they did not know it was AI-generated but would have awarded it first place regardless. The copyright case remains unresolved through 2024: the US Copyright Office denied registration, finding human creative input "de minimis." The State Fair began requiring AI disclosure in 2023.

Beat · 2022

December 5, 2022: ArtStation artist Alexander Nanitchkov posts the first "No To AI Generated Images" protest image on his portfolio. Within days, thousands of professional illustrators and digital artists flood ArtStation's homepage with copies of the same banner. Epic Games (ArtStation's owner) refuses to ban AI content, stating it does not want to "stifle AI research and commercialization." The protest is the design profession's public declaration that generative AI is an existential threat, not an incremental tool.

Beat · 2023

Adobe Firefly generates 3 billion images by October 2023: seven months after its March 2023 beta launch. Firefly's training on Adobe Stock (commercially licensed) makes it the only widely-used generative image model explicitly designed for commercial safety. Adobe integrates it into Photoshop ("Generative Fill"), Illustrator ("Generative Recolor"), and Express, turning AI generation into a zero-friction feature of the tools designers already pay for monthly.

Beat · 2025

The Ramp "Payrolls to Prompts" study (February 2026) tracks actual company expense data from 2021–2025. More than half of businesses that had spent money on freelance platforms in 2022 had stopped entirely by 2025. Freelance marketplace spending fell from 0.66% to 0.14% of total company budgets; AI model spending rose from zero to 2.85%. Firms substituted at a rate of $1 in freelance savings per $0.03 in AI spend: a 97% cost reduction. Graphic design work was among the most-affected categories.

How to read this number

OEWS is a point-in-time survey snapshot, not a continuous time series; BLS advises against using it for year-over-year trend comparison.

Each dot is a cited figure over time; the dotted line only links them (values between aren't measured). Hollow dots are estimates.

Official statistic: Copied by a script from a statistics agency table or a published study's table, not retyped by hand. BLS figures and the forecast and exposure tables are also re-checked against that table on every data run. Researched context: Researched from the cited source rather than copied from it by a script, so it is not machine-checked yet. Spot a mistake? Each figure has a “Report an error” link.

Cited forecasts · present → 2035

Will AI replace graphic designers? What the research says

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, we show the disagreement rather than an average.

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, the spread is the honest signal.

What published forecasts say
Forecast change in the number of people doing this work, as published by each named source. Bars share one scale on every role, centred on zero and reaching the end at ±30%. Grey marks a small change, 3% or less either way.
BLS Employment Projections 2025-35
→ 2035
-1.7%
BLS National Employment Matrix, 2025-35 cycle, line for SOC 27-1024 (Graphic designers): 253.1 thousand jobs in 2025, projected 248.8 thousand in 2035, a change of -4.2 thousand (-1.7%). Matrix employment counts all jobs in the occupation, including self-employed workers (20.5% of this occupation in 2025). The average for all occupations in this cycle is +3.5%.
Official statisticReport an error
How exposed is this work to AI (research measures)
Scores as published by each study. Each row says what it measures. These measure what AI could technically do, not forecasts of jobs lost.
Eloundou et al. (2023), "GPTs are GPTs"
2023 study · Share of tasks exposed to LLMs (β, human-rated)
41.1%
of tasks
What this measures

Published occupation-level exposure from the paper's occ_level.csv for O*NET-SOC 27-1024.00 Graphic Designers. Shown: human-rated β = 0.411, the share of the occupation's tasks an LLM could do in at least half the time at equal quality, counting tasks that need LLM-powered software at half weight (β = E1 + 0.5 × E2). Other published measures for this occupation: human-rated α (LLM alone) 0 and γ (all LLM-assisted) 0.821; GPT-4-rated β 0.5. This measures how much of the work an LLM could touch, not how many jobs disappear.

Official statisticReport an error
Frey & Osborne (2013), "The Future of Employment"
2013 study · Probability of computerisation (2013 model)
8.2%
probability
What this measures

Published appendix value for SOC 2010 27-1024 Graphic Designers: probability of computerisation 0.082, rank 161 of 702 (rank 1 is least computerisable). Frey and Osborne estimated in 2013, with a Gaussian-process classifier on O*NET variables, how likely the whole occupation is to be technically automatable over "some unspecified number of years, perhaps a decade or two". It is a probability for the occupation, not a share of tasks and not a forecast of jobs lost.

Official statisticReport an error
Today, in this role

What's changing day to day for graphic designers

Three parts of your work where AI is already doing real lifting, and what stays yours.

AI is sitting alongside you hereProduce social media marketing collateral at scale using Canva Magic Studio, entering campaign briefs to generate 8-12 fully designed slides or ad variants, enforcing brand kit (fonts, logos, color tokens) across 30+ formats via Bulk Create, then reviewing for brand-voice accuracy and swapping AI-generated stock imagery for authentic product shots.

Produce social media marketing collateral at scale using Canva Magic Studio, entering campaign briefs to generate 8-12 fully designed slides or ad variants, enforcing brand kit (fonts, logos, color tokens) across 30+ formats via Bulk Create, then reviewing for brand-voice accuracy and swapping AI-generated stock imagery for authentic product shots.[6],[3]

Where your edge is

AI-generated layouts trend generic: overuse of gradients, text hierarchy that needs manual correction, and stock imagery that signals template rather than brand. Your value is the taste pass, removing elements, adjusting spacing, and replacing AI imagery with photography that carries brand specificity. Develop a two-step review checklist (brand accuracy + visual hierarchy) to make this fast without cutting corners.

AI is sitting alongside you hereRetouch and composite commercial photography using Photoshop's Firefly-powered Generative Fill and Generative Expand, removing distractions, extending backgrounds, changing lighting and color, and producing multiple on-brand variations at up to 2K resolution for campaign use, replacing what previously required custom stock photography shoots.

Retouch and composite commercial photography using Photoshop's Firefly-powered Generative Fill and Generative Expand, removing distractions, extending backgrounds, changing lighting and color, and producing multiple on-brand variations at up to 2K resolution for campaign use, replacing what previously required custom stock photography shoots.[7],[3]

Where your edge is

Firefly's generative outputs at thousands of resolution are now commercially deployable (Adobe, Mar 2026), which means the stock photography budget for many campaigns is gone. Shift toward directing original photography that AI can't replicate (subject-specific, rights-clear imagery with human faces and authentic settings) and position your Firefly expertise as the production accelerator that makes shoots go further.

AI is sitting alongside you hereGenerate rapid concept variations and mood boards for client pitches using Midjourney V8.1 or Adobe Firefly, iterating on style references and brand palettes to produce 10-20 viable directions in under an hour, then curate, annotate, and present the two or three concepts worth developing.

Generate rapid concept variations and mood boards for client pitches using Midjourney V8.1 or Adobe Firefly, iterating on style references and brand palettes to produce 10-20 viable directions in under an hour, then curate, annotate, and present the two or three concepts worth developing.[8],[9],[1]

Where your edge is

The curation and annotation layer is yours: anyone can generate; fewer people can edit a client brief into an art-directed visual language. Build a structured brief template that forces explicit decisions on tone, reference, and constraint before you prompt, so your selections are defensible, not just aesthetically pleasing.

Where graphic designers go next

Natural next steps for someone with your foundation: not exits, evolutions.

What each move takes

A direction you could grow

Web and Digital Interface Designers

Graphic designers with Figma experience and an interest in interaction design can move into Web and Digital Interface Designer roles. The work is more technical (accessibility standards, component architecture, responsive behavior) and more systems-oriented, which is exactly the direction the market rewards. Note: Web and Digital Interface Designers also face AI exposure (Figma AI, GitHub Copilot for prototyping code), so this is a lateral move on the disruption curve rather than a safe harbor. Recommended for designers who want to build technical depth and collaborate closely with engineering.

What you'd add
· Interaction design fundamentals: flows, states, micro-interactions, error handling
· WCAG 2.2 AA accessibility standards and audit tooling (Figma Accessibility Plugin, axe)
· Design token architecture: how Figma variables map to production CSS/design systems
· Usability testing methods: moderated sessions, tree testing, card sorting
· Basic HTML/CSS and React component structure for credible engineering handoff conversations
What it takesSome new skills to pick up
Tools of the era

How has the work of graphic designers changed since 1890?

The tools that defined the work, one line per era. Select an era to see how it reshaped the work.

  • Manual craft tools: ruling pen, X-Acto knife, rubylith, paste-up board

    For almost a century, graphic design was a physical discipline: headlines were hand-lettered or set at an external typehouse, body text arrived as long galley strips that were waxed and cut with an X-Acto knife, color overlays were hand-cut from rubylith film, and the whole assembly was mounted on a paste-up board for the camera. Photostats handled image scaling. Proportional wheels did the arithmetic. A skilled paste-up artist commanded real wages because no one else could do the work.

    Effect on the work

    The adjacent typesetting trade (Linotype operators, photo-typesetters) employed tens of thousands of US workers at peak; graphic designers depended on them entirely for body text.

  • Apple Macintosh: the first computer designers could use

    The original Macintosh 128K launched January 24, 1984, with a graphical user interface (icons, menus, and a mouse) that for the first time let visual professionals interact with a computer through spatial, not textual, logic. Prior computers required command-line interfaces alien to the design mind. The Mac arrived with MacPaint and MacWrite; designers immediately recognized it as a tool built for them rather than for engineers.

    Effect on the work

    No immediate job displacement: the 1984 Mac lacked PostScript and professional-quality output. Its significance was as the delivery platform for what followed in 1985.

  • Desktop publishing: Aldus PageMaker + Apple LaserWriter + Adobe PostScript

    July 1985: Aldus PageMaker ships for the Macintosh. January 1985: Apple LaserWriter ships with Adobe PostScript built in. This trio (PageMaker for layout, LaserWriter for output, PostScript for resolution-independent type) collapsed the typesetting industry within a decade. Before 1985, producing camera-ready pages required three or four specialists (typesetter, paste-up artist, photo retoucher, mechanical artist). After 1990, one designer with a Mac could do all four jobs. "There were dozens of typesetters in SE1 and EC1," one veteran recalled, "and within very few years, they were all gone."

    Effect on the work

    The US typesetting industry (which had employed tens of thousands of workers at its 1985 peak) was effectively extinct by 1995. Graphic designers absorbed those workflows and grew their own headcount from ~120,000 (1985) to ~190,000 (2000), a net gain despite completely replacing two adjacent occupations.

  • Adobe Illustrator (1987) + Photoshop (1990) + QuarkXPress: the creative suite era

    Adobe Illustrator 1.0 shipped March 19, 1987, introducing vector graphics: infinitely scalable artwork that never degraded. Photoshop 1.0 shipped February 19, 1990 (developed by Thomas and John Knoll; Adobe licensed it in 1988). QuarkXPress dominated professional page layout through the 1990s before InDesign displaced it. Together these three applications defined the graphic designer's workstation for two decades and established Adobe as the sole arbiter of professional design tools.

  • Web design: HTML, Flash, Dreamweaver

    The graphical web browser (Netscape Navigator, 1994) created an entirely new design surface. Web design emerged as a distinct discipline by 1995–1996, with Macromedia Flash (1996) enabling rich interactive graphics and animation that print designers could not produce. The Flash era (1996–2010) created a generation of "web designers" who straddled the print/digital boundary. Flash's death (Apple refused it on iPhone in 2007; Adobe discontinued it 2020) ended that chapter.

  • Adobe Creative Suite: the bundled monopoly

    Adobe Creative Suite 1 launched in 2003, bundling Photoshop, Illustrator, InDesign, and Acrobat into a single package that became the industry standard. CS established Adobe's pricing power and locked the profession into a perpetual-license upgrade cycle. In May 2013, Adobe discontinued perpetual licenses and moved entirely to Creative Cloud subscriptions, triggering widespread designer resentment, but no successful migration to alternatives.

  • Gig platforms: 99designs (2008), Fiverr (2010), Upwork (freelance price compression)

    99designs (2008) pioneered "spec work" at scale: clients posted a brief and paid only for the winning design. Upwork created a global labor marketplace that pitted US designers against lower-cost international competitors. Together these platforms commoditized entry-level and mid-level design work, compressing freelance rates well before generative AI arrived.

    Effect on the work

    Freelance marketplace spending as a share of company budgets peaked in this era. The platforms that democratized access to graphic design services also trained businesses to expect design to be cheap: a mindset that made the AI substitution of 2023–2025 feel like a natural continuation rather than a shock.

  • Canva: "anyone can design" democratization

    Canva launched June 28, 2012, founded by Melanie Perkins with a mission to "empower the world to design." Its drag-and-drop templates, stock image integration, and free tier eliminated the need for a professional designer for the large category of work that requires a competent-looking social media graphic, presentation slide, or flyer. By 2022, Canva had about a hundred million users and had effectively substituted for entry-level graphic design across the SMB and marketing-team segments.

    Effect on the work

    The Canva era suppressed demand for entry-level design work without eliminating the profession: mid-to-senior designers who provided brand strategy, creative direction, and complex visual systems were relatively unaffected.

  • Figma: UI/UX design splits into a higher-paid sibling discipline

    Figma launched its first public version in September 2016, offering browser-based real-time collaboration that Sketch (the then-dominant UI tool) could not match. By 2020, Figma had captured the UI/UX design market. Figma's rise bifurcated the design profession: "graphic designers" (print, brand, marketing) and "UI/UX designers" (product, SaaS, apps) diverged into distinct career tracks with different toolchains and median wages.

  • DALL-E 2 + Midjourney + Stable Diffusion: the first generative image wave

    DALL-E 2 (OpenAI, April 2022) was the first publicly accessible image generator producing work of near-professional quality. Midjourney entered open beta in July 2022; within six months its v4 model was producing illustration-quality work that was genuinely difficult to distinguish from a skilled human illustrator. Stable Diffusion (Stability AI, August 2022) released open weights, making local generation free for anyone with a GPU. For the first time in the profession's history, a non-designer could produce commercially viable visual assets in minutes for free.

    Effect on the work

    The ArtStation protest in December 2022, thousands of artists flooding the platform's homepage with "No To AI Generated Images" banners, was the profession's public acknowledgment that the threat was real. Commission rates for illustration on Reddit and ArtStation collapsed within weeks of Midjourney v4's release in November 2022.

  • Adobe Firefly: commercially safe generative AI integrated into Creative Cloud

    Adobe Firefly launched in beta March 2023, trained on Adobe Stock + public domain images: the first generative image model designed explicitly to be commercially safe (no copyright exposure). By September 2023 it had generated billions of images. Firefly's "Generative Fill" (Photoshop), "Generative Recolor" (Illustrator), and "Text to Image" (Adobe Express) integrated AI generation directly into the tools designers already used daily, making AI adoption zero-friction for the existing design workforce.

    Effect on the work

    Adobe's strategy turned the AI threat into a platform play: keep designers on Creative Cloud subscriptions by making Firefly the only commercially safe image generator, while simultaneously reducing the per-asset labor required by each subscriber. Net effect on the design workforce: productivity per designer increased, reducing the headcount needed for equivalent output.

  • Midjourney v6 + Sora + DALL-E 3: photorealistic commercial AI at scale

    By 2024, AI image quality had cleared the bar for major-brand commercial advertising. Toys"R"Us released an AI-generated commercial using OpenAI's Sora text-to-video model in June 2024. Coca-Cola released a holiday ad made by three AI studios using four different generative AI models in November about a thousand staff members and tens of thousands of AI-generated clips. A Conjointly study found that by end of 2024, most people scored little better than chance when asked to identify whether an image was AI-generated or real.

    Effect on the work

    By February 2026, the Ramp "Payrolls to Prompts" study found that more than half of businesses that had spent on freelance platforms in 2022 had stopped entirely by 2025. AI model spending rose. The Getty–Shutterstock merger (announced January 2025, valued) was widely read as a defensive consolidation against this collapse.

Part of Arts & Media · see all 24 roles →
Different role?

See the same long-arc view for your own profession.

Browse the directory by industry, or search by title or SOC code.

Browse all roles

Graphic Designers employment and pay by year

On record since1890
Latest US employment197,830 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Latest US median pay$62,960 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Outlook-1.7% by 2035Source: BLS Employment Projections 2025-35Official statisticReport an error
View all 28 years of cited US data, each linked to its source
YearUS employmentAnnual pay (median unless marked)SourceReport
192010,000n/aEst., Wikipedia Researched contextReport
194030,000n/aEst., Wikipedia Researched contextReport
197080,000n/aEst., Britannica Researched contextReport
1985120,000n/aEst., Wikipedia Researched contextReport
2000190,000n/aEst., Bureau of Labor Statistics Researched contextReport
2003151,950$36,630BLS OEWS May 2003 Official statisticReport
2004159,720$38,030BLS OEWS May 2004 Official statisticReport
2005178,530$38,390BLS OEWS May 2005 Official statisticReport
2006190,880$39,900BLS OEWS May 2006 Official statisticReport
2007201,080$41,280BLS OEWS May 2007 Official statisticReport
2008209,290$42,400BLS OEWS May 2008 Official statisticReport
2009200,870$43,180BLS OEWS May 2009 Official statisticReport
2010192,240$43,500BLS OEWS May 2010 Official statisticReport
2011191,550$44,010BLS OEWS May 2011 Official statisticReport
2012191,440$44,150BLS OEWS May 2012 Official statisticReport
2013194,360$44,830BLS OEWS May 2013 Official statisticReport
2014197,540$45,900BLS OEWS May 2014 Official statisticReport
2015204,850$46,900BLS OEWS May 2015 Official statisticReport
2016210,710$47,640BLS OEWS May 2016 Official statisticReport
2017217,170$48,700BLS OEWS May 2017 Official statisticReport
2018217,810$50,370BLS OEWS May 2018 Official statisticReport
2019215,930$52,110BLS OEWS May 2019 Official statisticReport
2020201,440$53,380BLS OEWS May 2020 Official statisticReport
2021204,040$50,710BLS OEWS May 2021 Official statisticReport
2022211,890$57,990BLS OEWS May 2022 Official statisticReport
2023212,720$58,910BLS OEWS May 2023 (employment) Official statisticBLS OEWS May 2023 (pay) Official statisticReport
2024214,260$61,300BLS OEWS May 2024 Official statisticReport
2025197,830$62,960BLS OEWS May 2025 Official statisticReport
Embed this timeline on your site

Free for any site. Paste this where the timeline should appear; it stays interactive, every datapoint stays cited, and it sets no cookies on your page. How embedding works

<iframe src="https://futurehistory.earth/embed/27-1024"
  width="100%" height="430" style="border:0"
  title="Graphic Designers, a Future History timeline"
  loading="lazy"></iframe>
<p style="font-size:13px;margin:4px 0 0"><a href="https://futurehistory.earth/timeline/27-1024">Graphic Designers: jobs and pay over time</a>, from Future History</p>

See all roles in Arts & Media