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Art directors

Also called Creative director, Brand director, Design director, Visual director, Creative lead

In brief

In May 2025, BLS counted 53,070 US art directors, with median pay of $114,850 a year. Of the BLS counts since 2003, the highest was 54,470, in May 2022, close to the May 2025 count. The earliest figure here is an estimate of 8,000 from 1930, not measured the same way as today's count. The last full technology era for art directors: Adobe Firefly, 2023 to 2024. Firefly increased per-art-director output throughput: comping, option generation, and asset variation tasks that had required junior creative support could now be handled by the art director directly.

What the sources say

Official outlook

BLS projects employment to grow 4.2% from 2025 to 2035.

BLS Employment Projections 2025-35

AI exposure studies

  • 43.1% of this job's tasks are exposed to large language models. Not a forecast of job losses. Eloundou and others, 2023
  • 26% of work tasks in arts, design, entertainment, sports, and media occupations, this job's group, are exposed to automation by AI. Not a forecast of job losses. Goldman Sachs, 2023
  • 0.023 estimated probability that the whole occupation could be computerised, over an unspecified number of years. Not a forecast of job losses. Frey and Osborne, 2013

Since the 2013 prediction

In 2013, Frey and Osborne put this job's probability of computerisation at 0.023. BLS counted 32,250 of these jobs in May 2013 and 53,070 in May 2025 (+65%, a change derived by Future History).

Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. BLS publishes these counts as yearly survey snapshots and cautions against reading them as a precise trend. In May 2021 BLS changed how it estimates these counts (a model-based method using three years of survey data) and moved fully to the 2018 occupation codes, so part of a change across 2021 can come from the method rather than the work.

Last updated .

Cite this page
APA

Future History. (2026, October 11). Art directors: jobs and pay since 1930 [Data set; data as of BLS OEWS May 2025; BLS Employment Projections 2025-35]. https://futurehistory.earth/timeline/27-1011

Chicago

Future History. "Art directors: jobs and pay since 1930." Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35. Last modified October 11, 2026. https://futurehistory.earth/timeline/27-1011.

BibTeX

@misc{futurehistory_27_1011, author = {{Future History}}, title = {Art directors: jobs and pay since 1930}, year = {2026}, month = oct, howpublished = {\url{https://futurehistory.earth/timeline/27-1011}}, note = {Last updated 2026-10-11. Data as of BLS OEWS May 2025; BLS Employment Projections 2025-35}, }

The access date is today's date on your device.

drag to travel through time
1925195019752000now
2026
Known then as Art Director (advertising + publishing)
Known then as Art Director / Creative Director (advertising creative revolution era)
Known then as Art Director (print + broadcast + early digital)
Known then as Art Directors (BLS SOC 27-1011)
Known today as Art Directors (BLS SOC 27-1011)
Projected to still be called Art Directors (BLS SOC 27-1011)
Data from the May 2025 survey
US Employment
53K
Est.

Stated in source: BLS OEWS

Official statistic
Report an error
Median Annual Wage
$114,850

≈ $111,905 in 2024 prices (derived by us, CPI-adjusted)

Official statistic
Report an error
Beat · 1914

Wilfred Buckland, working under Cecil B. DeMille at Lasky Feature Play Company, adopts the title "art director" to describe the head of a film's art department: the first recorded use of the title in American cinema. Buckland had previously been a set designer for theatrical impresario David Belasco and brought theatrical design discipline to early Hollywood. The title was still informal; production designers of this era reported to the director, not to a separate creative hierarchy.

Beat · 1920

Earnest Elmo Calkins and Louis Pedlar found the Art Directors Club of New York, the first professional organization dedicated to the practice of art direction in advertising. The club's founding mission: "to dignify the field of business art in the eyes of artists." In 1921, the club organizes the first juried exhibition of advertising art, over 250 contributors, establishing for the first time that commercial art deserves the critical apparatus of fine art (jurying, prizes, public exhibition). By 1947, the club's own history credits it with "a gradual increase in advertising art standards throughout the United States."

Beat · 1929

Mehemed Fehmy Agha is appointed art director of Vogue and Vanity Fair by Condé Nast: the first European-trained modernist to bring the Bauhaus and constructivist sensibility to American magazine publishing. Agha introduced sans-serif typography, full-bleed photography, and white space at a time when American magazine layouts were dense with text and ornamental borders. His tenure at Condé Nast established the magazine art director as a figure with genuine cultural authority: the person who decided what modern looked like, month by month.

Beat · 1949

Bill Bernbach co-founds Doyle Dane Bernbach in New York with James Edwin Doyle and Maxwell Dane. Bernbach's founding creative insight: the art director and the copywriter should work as equal creative partners, not in separate departments. The "creative team" model he pioneered at DDB, pairing visual and verbal sensibilities at the concept stage, becomes the structural template for every major advertising agency worldwide. The Volkswagen "Think Small" campaign (1959) is the first canonical product of this model; it is widely cited as the most effective advertisement in history. DDB grows from $1M to $40M+ in billings under Bernbach, proving the model commercially.

Beat · 1955

Saul Bass's title sequence for Otto Preminger's The Man with the Golden Arm (1955), a vertically animated white bar resolving into a stylized arm, establishes the film title sequence as a designed experience, not typeset text. Bass had already designed the Preminger poster in 1954; the animated sequence extended his geometric visual language into time. His subsequent sequences for Hitchcock (Vertigo, Psycho, North by Northwest) and his corporate identity work (Bell System, United Airlines, AT&T, Hanna-Barbera) demonstrate that a single art director's visual intelligence can define an organization's public face for decades. Bass dies in 1996; his logo designs average 34 years in use before redesign.

Beat · 2005

Behance is founded in November 2005 by Scott Belsky and Matias Corea as a professional portfolio platform for creative workers. For art directors, Behance ends the era when your portfolio existed only in physical form: a printed case carried to client meetings. By October 2020, Behance has over 24 million members. Adobe acquires the platform in December 2012 for $150 million, integrating it into the Creative Cloud ecosystem. The portfolio democratization Behance enables has a dual effect: it makes great art direction visible globally, but it also makes the competitive landscape for art director roles visible at a scale that was previously impossible.

Beat · 2022

Midjourney enters open beta on July 12, 2022. Founder David Holz announces in August 2022 that the company is already profitable. Within months, Midjourney v4 (November 5, 2022) produces illustration-quality work difficult to distinguish from human output. For art directors, the immediate practical question is not whether to use generative AI but how: for mood boarding (yes, immediately), for comp generation (yes, with oversight), for final client delivery (carefully, depending on copyright and disclosure requirements). Advertising firms that had hired junior art directors specifically to generate option sets and visual variations begin replacing that workflow with a single senior art director + Midjourney.

Beat · 2024

OpenAI announces Sora on February 15, 2024; the first public release arrives December 9, 2024. Sora generates video from text prompts, autonomously creating 3D camera angles and realistic physics without explicit instruction. Filmmaker Tyler Perry announces he is cancelling an $800M studio expansion, citing Sora. The Brookings Institution projects 100,000 entertainment industry jobs could disappear by 2026. For art directors in film and television, Sora represents the same strategic bifurcation that Midjourney created for still-image art direction: the generative model collapses execution costs while amplifying the value of the director who can write an effective brief, evaluate output quality, and maintain brand or narrative consistency across AI-generated assets.

How to read this number

OEWS is a point-in-time survey snapshot, not a continuous time series; BLS advises against using it for year-over-year trend comparison.

Each dot is a cited figure over time; the dotted line only links them (values between aren't measured). Hollow dots are estimates.

Official statistic: Copied by a script from a statistics agency table or a published study's table, not retyped by hand. BLS figures and the forecast and exposure tables are also re-checked against that table on every data run. Researched context: Researched from the cited source rather than copied from it by a script, so it is not machine-checked yet. Spot a mistake? Each figure has a “Report an error” link.

Cited forecasts · present → 2035

Will AI replace art directors? What the research says

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, we show the disagreement rather than an average.

Each figure is stated by the named source; we publish no forecasts of our own. Where sources disagree, the spread is the honest signal.

What published forecasts say
Forecast change in the number of people doing this work, as published by each named source. Bars share one scale on every role, centred on zero and reaching the end at ±30%. Grey marks a small change, 3% or less either way.
BLS Employment Projections 2025-35
→ 2035
+4.2%
BLS National Employment Matrix, 2025-35 cycle, line for SOC 27-1011 (Art directors): 140.2 thousand jobs in 2025, projected 146.0 thousand in 2035, a change of +5.9 thousand (+4.2%). Matrix employment counts all jobs in the occupation, including self-employed workers (62.1% of this occupation in 2025). The average for all occupations in this cycle is +3.5%.
Official statisticReport an error
How exposed is this work to AI (research measures)
Scores as published by each study. Each row says what it measures. These measure what AI could technically do, not forecasts of jobs lost.
Eloundou et al. (2023), "GPTs are GPTs"
2023 study · Share of tasks exposed to LLMs (β, human-rated)
43.1%
of tasks
What this measures

Published occupation-level exposure from the paper's occ_level.csv for O*NET-SOC 27-1011.00 Art Directors. Shown: human-rated β = 0.431, the share of the occupation's tasks an LLM could do in at least half the time at equal quality, counting tasks that need LLM-powered software at half weight (β = E1 + 0.5 × E2). Other published measures for this occupation: human-rated α (LLM alone) 0.069 and γ (all LLM-assisted) 0.793; GPT-4-rated β 0.5. This measures how much of the work an LLM could touch, not how many jobs disappear.

Official statisticReport an error
Goldman Sachs (Briggs & Kodnani, 2023), "The Potentially Large Effects of Artificial Intelligence on Economic Growth"
2023 study · Share of work tasks exposed to automation by AI, all arts, design, entertainment, sports, and media occupations (US)
26%
of tasks
What this measures

Goldman Sachs Global Investment Research scored the task content of each US occupation for exposure to automation by generative AI and weighted by OEWS employment. Exhibit 5 (US panel) reports 26% for arts, design, entertainment, sports, and media occupations, the occupational group this role belongs to; the report publishes no figure for individual occupations. It measures how much of the group's work AI could automate, not how many jobs disappear, and it is a 2023 estimate, not a forecast for a later year.

Official statisticReport an error
Frey & Osborne (2013), "The Future of Employment"
2013 study · Probability of computerisation (2013 model)
2.3%
probability
What this measures

Published appendix value for SOC 2010 27-1011 Art Directors: probability of computerisation 0.023, rank 95 of 702 (rank 1 is least computerisable). Frey and Osborne estimated in 2013, with a Gaussian-process classifier on O*NET variables, how likely the whole occupation is to be technically automatable over "some unspecified number of years, perhaps a decade or two". It is a probability for the occupation, not a share of tasks and not a forecast of jobs lost.

Official statisticReport an error
Today, in this role

What's changing day to day for art directors

Three parts of your work where AI is already doing real lifting, and what stays yours.

AI is sitting alongside you hereGenerate AI-powered concept and mood-board decks for client pitches: using Midjourney V8.1 with style references (--sref) and character references (--cref) to produce 15-30 on-brand visual directions in a single session, then curating, annotating, and editing the output into a coherent visual narrative that communicates creative intent to the client, collapsing work that previously took 2-3 days into a 4-6 hour session.

Generate AI-powered concept and mood-board decks for client pitches: using Midjourney V8.1 with style references (--sref) and character references (--cref) to produce 15-30 on-brand visual directions in a single session, then curating, annotating, and editing the output into a coherent visual narrative that communicates creative intent to the client, collapsing work that previously took 2-3 days into a 4-6 hour session.[5],[9],[1]

Where your edge is

The generation is table stakes; the curation and strategic framing are where art direction lives. Build a structured brief-to-prompt discipline that forces explicit decisions about tone, reference, and constraint before generating, so your selection process is defensible creative rationale, not "I liked this one."

AI is sitting alongside you hereProduce AI-assisted concept illustrations and graphic elements: using Krea AI's real-time canvas to sketch and iterate visual concepts live, feeding rough compositions into Midjourney or Adobe Illustrator's AI Vector tools to generate refined variations, then editing and compositing finals in Photoshop or Illustrator for campaign use, replacing what previously required commissioning illustrators for early-stage concept exploration.

Produce AI-assisted concept illustrations and graphic elements: using Krea AI's real-time canvas to sketch and iterate visual concepts live, feeding rough compositions into Midjourney or Adobe Illustrator's AI Vector tools to generate refined variations, then editing and compositing finals in Photoshop or Illustrator for campaign use, replacing what previously required commissioning illustrators for early-stage concept exploration.[10],[1],[5]

Where your edge is

AI concept illustration is production-grade for most print and digital advertising applications: the exception is proprietary character design, culturally specific illustration, and work where authorial style is part of the brand value (e.g., illustrated brand mascots, editorial illustration for prestige publications). Know where authentic human illustration is non-negotiable for your client base, and build a freelance illustrator network for those contexts. For everything else, the AI-assisted concept workflow is the competitive baseline.

AI is sitting alongside you hereDirect and quality-review AI-generated visual content production: art-directing the design team's use of Adobe Firefly, Midjourney, and Canva Magic Studio for campaign deliverables, reviewing AI outputs against brand standards for consistency, authenticity, and appropriateness, and making go/no-go decisions on AI-generated imagery before client delivery or publication at scale.

Direct and quality-review AI-generated visual content production: art-directing the design team's use of Adobe Firefly, Midjourney, and Canva Magic Studio for campaign deliverables, reviewing AI outputs against brand standards for consistency, authenticity, and appropriateness, and making go/no-go decisions on AI-generated imagery before client delivery or publication at scale.[11],[8],[12]

Where your edge is

Art-directing AI is a real skill that most practitioners underinvest in: the same tool produces dramatically different output depending on brief quality, reference selection, and iteration strategy. Develop a structured AI review protocol: a checklist of brand-safety, legal, and quality gates (photorealistic faces, hallucinated text, skin-tone accuracy, background artifacts) that every AI-generated deliverable passes before client review. The art director who can approve AI output efficiently and catch failures before the client sees them is operationally irreplaceable.

Where art directors go next

Natural next steps for someone with your foundation: not exits, evolutions.

What each move takes

A direction you could grow

Marketing Managers

Senior art directors who have managed campaign strategy, client relationships, and multi-channel visual brand systems are already performing a substantial portion of what Marketing Managers do: the difference is ownership of the commercial objective and the budget. As AI tools compress the execution tier of art direction, the strategic and client-management skills art directors have developed become the raw material for a marketing leadership pivot. The transition is particularly natural for art directors who have worked at brand or in-house roles where they've been accountable to business KPIs (engagement, conversion, brand-lift) rather than just creative quality. Marketing Managers score several CRI points higher because the data-analytics and business-accountability layer is harder to automate than visual-production direction.

What you'd add
  • · Marketing analytics fundamentals: GA4, attribution modeling, funnel analysis, and how visual creative performance connects to conversion metrics
  • · Campaign strategy and media planning: channel mix, paid media basics (Meta Ads, Google, CTV), and budget allocation
  • · Brand strategy frameworks: positioning, value proposition, and competitive differentiation beyond visual identity
  • · Agency and vendor management at full campaign scope, moving from directing production partners to managing agency retainers and P&L
  • · AI marketing operations: governing AI-generated content pipelines at volume (Adobe GenStudio, Jasper), the natural extension of AI art direction skills
What it takesSome new skills to pick up
Tools of the era

How has the work of art directors changed since 1920?

The tools that defined the work, one line per era. Select an era to see how it reshaped the work.

  • Drawing board, T-square, ruling pen: the physical direction era

    The art director of the 1920s and 1930s worked at a slanted drawing board, directing illustrators and photographers rather than executing work themselves. The core tools were instruments of review and markup: a grease pencil for annotating photo prints, a blue pencil for layout markup, a proportion wheel for scaling artwork to fit columns. The "comp" (comprehensive layout) was produced by hand, and the art director's prestige derived entirely from visual taste and client persuasion. Typesetting was entirely external: the art director specified type, the typehouse set it in hot metal, and galleys arrived as long wax-paper strips to be cut and pasted. Color was specified by Pantone swatch (Pantone system launched 1963) or mixed in house.

    Effect on the work

    The craft bottleneck of physical production meant art directors depended on a large supporting cast: illustrators, lettering artists, paste-up boards staff, and photo retouchers. The art director's judgment was the scarce resource; the execution labor was abundant.

  • The Doyle Dane Bernbach creative team model: art director + copywriter

    Bill Bernbach co-founded Doyle Dane Bernbach in 1949 and pioneered what became the defining organizational structure of modern advertising: placing art directors and copywriters in dedicated two-person creative teams with equal conceptual authority. Before DDB, art departments and copy departments were separate silos; art directors executed layouts designed by others. The DDB model made the art director a concept co-creator: responsible not just for how an idea looked, but for whether the idea was right. The Volkswagen "Think Small" campaign (1959) and the Avis "We Try Harder" campaign (1962) are the canonical products of this model. DDB grew in billings under Bernbach, forcing competitors to adopt the team structure.

    Effect on the work

    The creative team model elevated the art director's status from layout technician to strategic partner, raising the profession's salary ceiling and establishing the career path that runs from junior art director → senior art director → creative director.

  • Film title design + corporate identity: Saul Bass expands the art director's canvas

    Saul Bass's title sequence for Otto Preminger's The Man with the Golden Arm (1955) established that a film's opening credits could be an autonomous work of visual communication, not just text, but a designed experience that prepared the audience emotionally for what followed. His subsequent work for Alfred Hitchcock (Vertigo 1958, North by Northwest 1959, Psycho 1960) and his corporate identity work (Bell System 1969, AT&T 1983, United Airlines 1974) demonstrated that art direction at its highest expression was brand architecture. The "Bass look" (bold geometric forms, kinetic typography, strong color) became the visual vernacular of mid-century American culture.

    Effect on the work

    Bass created the precedent that a single art director's visual signature could define a brand for decades. His logo designs averaged decades before redesign: a measure of how durable high-quality art direction is as an investment.

  • Apple Macintosh + Adobe Illustrator (1987) + Photoshop (1990): art directors go digital

    The Macintosh (January 1984) gave art directors the first computer with a visual interface aligned with how designers think. Adobe Illustrator (March 1987) added professional vector graphics. Photoshop (February 1990) gave art directors direct control over image retouching and compositing that had previously required a specialist darkroom operator. The practical effect: the art director absorbed the photo retoucher's role, gained direct manipulation of imagery, and could produce presentation comps without waiting for the production department. Adobe Creative Suite (2003) consolidated the toolchain. Desktop publishing (PageMaker 1985, InDesign 1999) collapsed the typesetting layer.

    Effect on the work

    The digital shift eliminated several specialist roles that had supported the art director: the stat camera operator, the paste-up artist, the photo retoucher. Art directors who mastered Photoshop could do in an afternoon what had previously required two specialists and two days. Net employment in art direction grew through this period as digital multiplied the media surfaces requiring art direction.

  • Web + interactive art direction: new medium, same craft

    The graphical web browser created a new surface for art direction: websites, banner ads, email campaigns, and eventually social media. Flash (1996-2010) enabled rich animated experiences; its death (Apple iPhone 2007 refusal; Adobe discontinuation 2020) ended that chapter. The explosion of digital channels (websites, banner campaigns, email templates, microsites) multiplied the number of art director positions while also creating the "digital creative director" as a distinct specialization. Behance (founded 2005, acquired by Adobe 2012 for $150M) created the first professional-grade online portfolio platform, making the art director's work globally visible and comparable for the first time.

    Effect on the work

    Digital media expansion drove overall art director employment upward through the 2000s and into the early 2010s. The total media surface requiring art direction grew faster than productivity improvements reduced per-asset labor requirements.

  • Instagram + Pinterest visual culture: the art director as brand content curator

    Instagram launched publicly in October 2010 (acquired by Facebook for $1B in April 2012); Pinterest launched in March 2010. Both platforms converted visual content from a publishing medium to a social one: images became the primary currency of digital communication. Art directors at consumer brands became responsible for maintaining a visual identity across a continuous stream of social content: photo shoots styled for Instagram grids, short-form video with consistent color palette, seasonal visual campaigns designed for algorithmic shareability. The "brand aesthetic" became a live performance rather than a periodic publication.

    Effect on the work

    The Instagram era expanded the scope of art direction into content strategy and social media management, creating hybrid roles (art director / content director) and driving demand for art directors who could maintain brand consistency across high-volume social output.

  • Midjourney + DALL-E 2 + Stable Diffusion: the first generative image wave

    Midjourney entered open beta July 12, 2022; DALL-E 2 became publicly available September 28, 2022; Stable Diffusion released open weights August 2022. For the first time in the profession's history, a non-designer could generate near-professional-quality commercial images in minutes for free. For art directors specifically, the disruption was asymmetric: the generative tools most directly threatened the execution layer (junior art directors producing comps, designers generating option sets) while the strategic direction layer (deciding what to make, why, for whom) remained firmly human. Advertising firms quickly adopted Midjourney for mood boarding and early concept development.

    Effect on the work

    The Ramp "Payrolls to Prompts" study (February 2026) found that more than half of businesses that spent on freelance platforms in 2022 had stopped entirely by 2025. AI model spending rose. Art directors who positioned themselves as AI-tool orchestrators saw demand hold; those primarily executing production-level tasks faced rapid substitution.

  • Adobe Firefly: commercially safe AI in Creative Cloud

    Adobe Firefly entered public beta in March 2023, trained on Adobe Stock (hundreds of millions of licensed images) plus Creative Commons and Wikimedia content: the first major generative image model built explicitly for commercial safety without copyright exposure. Its "Generative Fill" in Photoshop, "Generative Recolor" in Illustrator, and "Text to Image" in Adobe Express integrated AI generation directly into the tools art directors already use daily. Corporate adoption followed quickly: Mattel uses Firefly for Barbie packaging design; Dentsu and IBM integrated it into agency workflows. For art directors, Firefly became the commercially viable path to AI-assisted production, eliminating the copyright anxiety that had made Midjourney problematic for major brand work.

    Effect on the work

    Firefly increased per-art-director output throughput: comping, option generation, and asset variation tasks that had required junior creative support could now be handled by the art director directly. Net effect on the workforce: productivity per art director increased, reducing the headcount needed for equivalent output but preserving the senior judgment role.

  • Sora video AI + Midjourney v6: photorealistic commercial AI at scale

    OpenAI announced Sora on February 15, 2024 and released it publicly December 9, 2024 for ChatGPT Plus and Pro subscribers. Sora generates video from text prompts using a diffusion transformer architecture, creating footage that includes realistic 3D camera movement and varied angles without explicit instruction. Tyler Perry cancelled an $800M studio expansion citing Sora's capabilities; the Brookings Institution warned about a hundred thousand entertainment jobs could be displaced by 2026. For art directors, Sora represents a shift from static to motion: the same strategic direction skills that navigated the still-image AI wave now apply to video production where a human art director orchestrates AI generation rather than directing a film crew.

    Effect on the work

    A 2024 study found most film companies adopting AI reduced workforce needs substantially. The art director's role shifts toward AI-tool orchestration, brief-writing in natural language, and quality gatekeeping: the same judgment skills that always defined the profession, applied to a new generation of generative tools.

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Art Directors employment and pay by year

On record since1920
Latest US employment53,070 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Latest US median pay$114,850 (May 2025)Source: BLS OEWS May 2025Official statisticReport an error
Outlook+4.2% by 2035Source: BLS Employment Projections 2025-35Official statisticReport an error
View all 28 years of cited US data, each linked to its source
YearUS employmentAnnual pay (median unless marked)SourceReport
19308,000n/aEst., Wikipedia Researched contextReport
195018,000n/aEst., Wikipedia Researched contextReport
197045,000n/aEst., Wikipedia Researched contextReport
199068,000n/aEst., Wikipedia Researched contextReport
200080,000n/aEst., Bureau of Labor Statistics Researched contextReport
200324,000$62,260BLS OEWS May 2003 Official statisticReport
200426,870$63,840BLS OEWS May 2004 Official statisticReport
200529,350$63,950BLS OEWS May 2005 Official statisticReport
200631,030$68,100BLS OEWS May 2006 Official statisticReport
200732,290$72,320BLS OEWS May 2007 Official statisticReport
200833,670$76,980BLS OEWS May 2008 Official statisticReport
200931,660$78,580BLS OEWS May 2009 Official statisticReport
201029,700$80,630BLS OEWS May 2010 Official statisticReport
201130,680$81,260BLS OEWS May 2011 Official statisticReport
201231,570$80,880BLS OEWS May 2012 Official statisticReport
201332,250$83,000BLS OEWS May 2013 Official statisticReport
201433,140$85,610BLS OEWS May 2014 Official statisticReport
201534,690$89,760BLS OEWS May 2015 Official statisticReport
201636,210$89,820BLS OEWS May 2016 Official statisticReport
201738,110$92,500BLS OEWS May 2017 Official statisticReport
201840,210$92,780BLS OEWS May 2018 Official statisticReport
201942,890$94,220BLS OEWS May 2019 Official statisticReport
202040,950$97,270BLS OEWS May 2020 Official statisticReport
202142,080$100,890BLS OEWS May 2021 Official statisticReport
202254,470$105,180BLS OEWS May 2022 Official statisticReport
202351,200$106,500BLS OEWS May 2023 Official statisticReport
202450,370$111,040BLS OEWS May 2024 Official statisticReport
202553,070$114,850BLS OEWS May 2025 Official statisticReport
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